Mograph Question

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Old 10 October 2012   #1
Mograph Question

Hi!

Here is my mograph problem...
I have a 6-sided cylinder inside a mo-cloner. The cylinder represents a pen.
The clones are arranged "radial", with the top of the cylinder pointing towards the center.

Now: is it possible to give each clone a random rotation, in steps of 60 degree!
As a result different clones are supposed to show different sides ( 1 of the 6 ) on the top.
Because the pens shall lie on a table and they should lie on one of the 6 sides, i need to restrict the random rotation to steps of 60 degree.

Is this possible within mograph?
If yes: how can i achieve that?

Thanks in advance,
Michael
 
Old 10 October 2012   #2
I don't know what version you have of Cinema 4D.

But add the Random Effector.

In Cinema 4D R13: MoGraph > Effector > Random.

Go into you Mograph Cloner, look in the Effector Tab and make sure that the Random Effector is in the list and checked!

Go into the Random Effector in the object menu, uncheck the Postion. Check the Rotation instead and play around from there.

Take a look at the "Falloff" tab just incase there is more you want to play around with while animating!


/Love Swire!
 
Old 10 October 2012   #3
Hello swire!

Thanks for your reply.
I already played with the random effector.
My problem is to restrict the rotation to steps of 60 degree.
If i don't do this the pens (cylinders) will lie in one of their edges. And that won't look very real...

Btw: I use R14

cheers,
Michael
 
Old 10 October 2012   #4
I've seen a few quantized examples on here using the shader effector. Basically you use a noise shader, then step the colors using the posterize filter, or a stepped graident. Set your max rotation range in the shader effectors proper rotation channel. Most the examples on her are for 90deg steps, so they use 270for the max rotation. Four steps: 0,90,180,270. So you'd use 300: 0, 60, 120, 180, 240, 300. The noise shader gets mapped over your cloner and whereever the pivot of the clone falls on the shader mapping is the random stepped rotation value it receives. Here's a few thread links which have some example files provided by other users.
http://forums.cgsociety.org/showthr...t=degree+clones
http://forums.cgsociety.org/showthr...t=degree+clones
http://forums.cgsociety.org/showthr...t=degree+clones
http://forums.cgsociety.org/showthr...t=degree+clones
http://forums.cgsociety.org/showthr...t=degree+clones

My search thread key word query = "90 degree clones" - in case you want to look for other threads like that!
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www.mayajunky.com

All my favorites ~ Cinema 4D R13, After Effects, Photoshop CS5, Lightroom, Photomatic
 
Old 10 October 2012   #5
Hey Brian!

You've made my day! :-)
Thanks a lot!!!

cheers,
Michael
 
Old 10 October 2012   #6
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