FBX "morph" data import in C4D?

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

Thread Tools Display Modes
  10 October 2012
FBX "morph" data import in C4D?


I'm trying the Kinect pro face from Brekel for evaluation purpose :

It is supposed to export fbx files with both point targets and additional "morph value data" attached to the root node. There's a tutorial with the test FBX file :


The thing is, I can open the FBX fine, but there's no access to the animated data on the root node, so I can't rig it with expresso (the idea is to drive my own morph targets).

Am I missing something? Is it possible to access that data in C4D?

  10 October 2012
Have you tried http://www.cactus3d.com/CDFBX.html ? If you export FBX 2010 ASCII and import that into c4d through this importer I usually get everything from rigging to morphs.
  10 October 2012
I bought the plugin, but sadly it only works with custom CD bones, custom CD morphs, and older FBX files...

I should probably have tested it better before forking out the money...
  10 October 2012
But you can export the fbx and import it through the regular fbx import in c4d. It should give you the native c4d joints and morphs then.
  10 October 2012
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
Thread Closed share thread

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 11:02 PM.

Powered by vBulletin
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.