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Old 10-05-2012, 09:11 AM   #1
EricM
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FBX "morph" data import in C4D?

Hi,

I'm trying the Kinect pro face from Brekel for evaluation purpose :

It is supposed to export fbx files with both point targets and additional "morph value data" attached to the root node. There's a tutorial with the test FBX file :

http://www.brekel.com/?page_id=982

The thing is, I can open the FBX fine, but there's no access to the animated data on the root node, so I can't rig it with expresso (the idea is to drive my own morph targets).

Am I missing something? Is it possible to access that data in C4D?

Best,
Eric
 
Old 10-05-2012, 09:35 AM   #2
mastajappa
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Have you tried http://www.cactus3d.com/CDFBX.html ? If you export FBX 2010 ASCII and import that into c4d through this importer I usually get everything from rigging to morphs.
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Old 10-05-2012, 04:17 PM   #3
EricM
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I bought the plugin, but sadly it only works with custom CD bones, custom CD morphs, and older FBX files...

I should probably have tested it better before forking out the money...
 
Old 10-05-2012, 04:24 PM   #4
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But you can export the fbx and import it through the regular fbx import in c4d. It should give you the native c4d joints and morphs then.
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Old 10-05-2012, 04:24 PM   #5
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