From Interposer to other exports

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  10 October 2012
From Interposer to other exports


I'm trying to see what other ways there are to make an interposer figure just a regular C4d mesh (not linked to ipp), so that I may export it to other apps like Maya? (Preferably as obj files). I need the ik joints and whatever animation bvh formatting as well.

  10 October 2012
InterPoser Pro 2 has a much more complete conversion to C4D equivalences (including morphs, joints, ik, conforming, pose, and animation). I am still dealing with finding the truist conversion of Poser AVM joint weights to Cinema 4D's weighting system. There isn't really a simple way to map one to the other (which is why there are solutions for, say, V4 involving handmade weights while there are no automated solutions). That is my main sticking point in getting this released.

Greebler | InterPoser

C4D-R16, VS2012, Xcode 4.6
  10 October 2012
You could use Daz3d studio and export an FBX. If done right it exports the rig with weights and morphs. From this point you can go to any program that has a decent FBX importer.
  10 October 2012
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