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Old 09 September 2012   #16
Originally Posted by jimzepellin: I'm going to have to translate the text in the interface as sometimes I'm ramping things up and my object disappears and I don't know what I'm adjusting.


I did the translation if you wish.. Just two lines above.

With some settings, you have to wait ( look at the bottom left corner ). Cesar Vonc plan to port the plugin in C++ to increase the speed but for now this is the python release but he's open for suggestions.
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Old 09 September 2012   #17
Big thanks to Cesar for development !!!

Hope you make it possible to getting out of the Quad-Form to other Forms also.

Great enhancement(s) and hopeful future possibilities!


Best regards
 
Old 09 September 2012   #18
For now, you can use boolean object..
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Old 09 September 2012   #19
Amazing!! This is great.
I already donated :-)

Rui Batista
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Old 09 September 2012   #20
Hey Aurety my friend... That looks awesome.... Thanks...

I've posted this on my site as well,

- link -

Peace,
Rich_Art.
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Old 09 September 2012   #21
Very fun to play around with.

Thanks to Cesar Vonc for making the plugin and to Aurety for posting it here.
 
Old 09 September 2012   #22
Merci!
Can't wait to use it in the next medical project.
Seems to be working fine in r14, too
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Old 09 September 2012   #23
amazing plugin!

-thanks alot for this:-)
cheers
stefan
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Old 09 September 2012   #24
Originally Posted by Aurety: Yes, I ask for the same feature too. Oh i forgot ! With this plugin install, you can see you have a new and nice 3D gradient shader too.


Where do we find that new 3D Gradient Shader ? Can't find it anywhere. Thanks for posting the Plugin here Aurety

cheers
David
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Old 09 September 2012   #25
Hi David !
When you click on shader button to select noise, look in the list for : dégradé 3D.

Thanks rich-Art !
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Old 09 September 2012   #26
Originally Posted by Aurety: Hi David !
When you click on shader button to select noise, look in the list for : dégradé 3D.

Thanks rich-Art !


Thanks for the Tip
Unfortunately it doesn't show up for me (R13 nor R14). Is there anything we should be aware off besides copying the file into the Plugins folder ?!

cheers
David

PS: Outing myself as "Python Plugin Noob"
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Old 09 September 2012   #27
Gave the plugin a test run, but can't seem to create anything that resembles the objects on the site. Any demo videos on how this works or a screenshot showing some of the parameters that are used.
 
Old 09 September 2012   #28
Very cool! I'm dreaming of cheese…

But I'm also a Python noob,
copied to my plugin folder… Not sure where to go from there.

Don't see it in the plugin menu,
but it shows up under Python / plugin manager.
And I get an 'import' error in the Python Console (line 5 / no module named render)

And don't see it in showing up under noise shader…


I'm on (sigh): C4d prime R12

Any ideas? Simply not compatible maybe?
Thanks!
[UP]
 
Old 09 September 2012   #29
Select the plugin from the Plugins menu and change the Noise shader from inside the plugins itself. In other words: it's stand alone and not available among the regular noise shaders

/Anders
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Old 09 September 2012   #30
Thanks Antoine---Very nice surprise--instant trabecular bone matrix!

This will be very useful indeed
 
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