c4d moGraph module in Maya

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  09 September 2012
c4d moGraph module in Maya

Hi all, hoping a dual c4d / maya user can offer some advice

I'm a big fan of the c4d moGraph module, but for various reasons I need to start running in Maya too. I'd like to know if Maya has anything like the moGraph module and is it as intuitive to use? I know it's possible to bake out the c4d moGraph but I like to keep the animations 'live' in Maya to deal with inevitable last minute changes.

thanks in advance

Mark
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  09 September 2012
I use both programs here and the short answer is no, there's no direct equivalent of the mograph module in Maya.

Longer answer is that if you can script you could write something that would do a similar job. Not an easy job but definitely possible in my opinion.

This pretty much holds true for many things in Maya, it's not as user friendly as Cinema in lots of ways, but is probably the easiest program to modify to suit your needs, it was designed from the ground up to be built on and its node based architecture is extremely flexible. For this reason alone I think it's so widely used in feature film pipelines. That does require you to learn MEL or Python though (frankly using Maya without knowing either of those would be painful IMO).

For a simple solution in this case I would just do the mograph stuff in Cinema and export to Maya when approved via Alembic. It doesn't support all features of MoG yet (like animated clone count for example) but otherwise it's pretty flexible.

Cheers,
Brian

Last edited by Horganovski : 09 September 2012 at 06:44 PM.
 
  09 September 2012
thanks Brian, Alembic and baking sounds the best way forward.

BTW - do you use Maya on a mac? Can you replicate the three button Maya method with a magic mouse?

thanks

Mark
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  09 September 2012
No sorry, no Macs here, I build my own Windows machines, and I use a Wacom tablet rather than a mouse. I use Alt for navigation in Cinema and Maya (sometimes I switch to 1,2,3 when Alt acts strangely though).

Cheers,
Brian

Last edited by Horganovski : 09 September 2012 at 12:48 PM.
 
  09 September 2012
Originally Posted by shibunkin: thanks Brian, Alembic and baking sounds the best way forward.

BTW - do you use Maya on a mac? Can you replicate the three button Maya method with a magic mouse?

thanks

Mark


Try MagicPrefs.

I have been using it with Houdini, which is impossible to use without MMB, with the Apple MagicTrack pad and it works perfectly. It does the same for other 3D Applications that can't live without that extra button.

BTW I though Maya did everything
 
  09 September 2012
Hi Charles, thanks for the link to magic prefs. That could do the trick :-)
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  09 September 2012
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