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Old 09-24-2012, 06:36 PM   #1
tkane18
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Sculpting subdivision question

If I have a full character figure and only want to sculpt the head, how do I only subdivide the head and not the whole body so I don't bog down my system (in R14)?
 
Old 09-24-2012, 10:24 PM   #2
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I don't think there's any option for adaptive subdivisions yet.

Only solution I can think of for now is to split the head as a separate polygon object and sculpt it. If you've cleanly UV-unwrapped the character beforehand, it should be easy to clean up the seam later.

Keep the original mesh. The split head is just for sculpting. Once you've baked the normals you can take it back to the original character mesh.
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Old 09-25-2012, 01:35 PM   #3
tkane18
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Thanks.
That's what I thought too.

I just wanted to make sure there wasn't another option that I was missing.
 
Old 09-25-2012, 01:35 PM   #4
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