Sculpting subdivision question

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  09 September 2012
Sculpting subdivision question

If I have a full character figure and only want to sculpt the head, how do I only subdivide the head and not the whole body so I don't bog down my system (in R14)?
  09 September 2012
I don't think there's any option for adaptive subdivisions yet.

Only solution I can think of for now is to split the head as a separate polygon object and sculpt it. If you've cleanly UV-unwrapped the character beforehand, it should be easy to clean up the seam later.

Keep the original mesh. The split head is just for sculpting. Once you've baked the normals you can take it back to the original character mesh.
Do what you want to do, not what you think you want to do.
| ToothedWheel V2 plugin for C4D |UberTracer plugin for C4D |
  09 September 2012
That's what I thought too.

I just wanted to make sure there wasn't another option that I was missing.
  09 September 2012
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