AixSponza - DemoReel 2012

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Old 09 September 2012   #1
AixSponza - DemoReel 2012

A selection of what we did in all those years.
Old 09 September 2012   #2
Great selection, well done again!
Old 09 September 2012   #3
really love it!
congratulations for the great work

V-Ray on FB::
Old 09 September 2012   #4
2nd that...

Retired Cinema4D Guru

Old 09 September 2012   #5
As usual outstanding!

Just a question. You are still using Vray for all your projects, AR, or both of them composited?
Thank you.
Old 09 September 2012   #6
Most renderings are done in vray. We've used PhysicalRenderer for passes that have rotational motionblur (tires, propellers,...) and AR passes like visible volumetric light, masks, motion vectors... that aid compositing or renderings which are non-photoreal and stylized and can't be done that easily in vray.
Old 09 September 2012   #7
Thank you mazab.
Old 09 September 2012   #8
Really great projects!
I have one question - how did you do the ink drawing? In C4D oder AE?
Old 09 September 2012   #9
The drop in the beginning is 3d, the hero lines as well as the fish and bird. A mask was used in AfterEffects to get a wet-to-dry transition in the ink. To get base textures for 3d and post we did a lot of dropping ink on paper in the office and photographing that.
The bigger drawings, flowing ink for water and that kinda stuff is AfterEffects on 3d layers. For some scenes (the final packshot one for example) we also mapped the finished AfterEffects composition back onto Cinema4d 3d planes to get a real 3d camera move through them.

The complete BMW - Ink spot can be found here:

Last edited by mazab : 09 September 2012 at 03:56 PM.
Old 09 September 2012   #10
Originally Posted by mazab: The complete BMW - Ink spot can be found here:

Beautiful video!!!
Thanks for the explanation.
Old 09 September 2012   #11
Gorgeous, thanks so much for posting. Can I ask about the Nescafe Dolce Gusto badge? Was that CAD, or did you model that metallic logo on the top of the machine? Funny how simple stuff like that can take all day, just wondering if you have a reliable technique in creating relief-type logos on non-flat surfaces. I'm going back to watch again!
Old 09 September 2012   #12
That was poly-modeled as the CAD data was too technically correct looking. We got CAD for the Dolce Gusto machine and used it for everything like the logo batch. The CAD bevels and everything was just too perfect and it made it really CG looking. So we made a HyperNURBS polymodel and put small imperfections and also softer edges in which mimicked the imperfections introduced by the manufacturing process in real life.
Old 09 September 2012   #13
Beautiful work!
My Reel
Old 09 September 2012   #14
Ack. So much for my wish of a quick and simple way to do relief logos. Thanks for the info though, cool you guys can take it so far. Unfortunately, 95% of what people want from me is the ability to do something in 5 minutes! Cheers -
Old 09 September 2012   #15
amazin reel
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