AixSponza - DemoReel 2012

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  09 September 2012
AixSponza - DemoReel 2012

A selection of what we did in all those years.



http://www.aixsponza.com
https://vimeo.com/49827292
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  09 September 2012
Great selection, well done again!
 
  09 September 2012
really love it!
congratulations for the great work

cheers
stefan
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  09 September 2012
2nd that...

Peace,
Rich_Art.
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Retired Cinema4D Guru


 
  09 September 2012
As usual outstanding!
Congratulations!

Just a question. You are still using Vray for all your projects, AR, or both of them composited?
Thank you.
 
  09 September 2012
Most renderings are done in vray. We've used PhysicalRenderer for passes that have rotational motionblur (tires, propellers,...) and AR passes like visible volumetric light, masks, motion vectors... that aid compositing or renderings which are non-photoreal and stylized and can't be done that easily in vray.
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zabiegly.com
 
  09 September 2012
Thank you mazab.
 
  09 September 2012
Really great projects!
I have one question - how did you do the ink drawing? In C4D oder AE?
Jiri
 
  09 September 2012
The drop in the beginning is 3d, the hero lines as well as the fish and bird. A mask was used in AfterEffects to get a wet-to-dry transition in the ink. To get base textures for 3d and post we did a lot of dropping ink on paper in the office and photographing that.
The bigger drawings, flowing ink for water and that kinda stuff is AfterEffects on 3d layers. For some scenes (the final packshot one for example) we also mapped the finished AfterEffects composition back onto Cinema4d 3d planes to get a real 3d camera move through them.

The complete BMW - Ink spot can be found here:
https://vimeo.com/16651690
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Last edited by mazab : 09 September 2012 at 03:56 PM.
 
  09 September 2012
Originally Posted by mazab: The complete BMW - Ink spot can be found here:
https://vimeo.com/16651690

Beautiful video!!!
Thanks for the explanation.
 
  09 September 2012
Gorgeous, thanks so much for posting. Can I ask about the Nescafe Dolce Gusto badge? Was that CAD, or did you model that metallic logo on the top of the machine? Funny how simple stuff like that can take all day, just wondering if you have a reliable technique in creating relief-type logos on non-flat surfaces. I'm going back to watch again!
 
  09 September 2012
That was poly-modeled as the CAD data was too technically correct looking. We got CAD for the Dolce Gusto machine and used it for everything like the logo batch. The CAD bevels and everything was just too perfect and it made it really CG looking. So we made a HyperNURBS polymodel and put small imperfections and also softer edges in which mimicked the imperfections introduced by the manufacturing process in real life.
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zabiegly.com
 
  09 September 2012
Ack. So much for my wish of a quick and simple way to do relief logos. Thanks for the info though, cool you guys can take it so far. Unfortunately, 95% of what people want from me is the ability to do something in 5 minutes! Cheers -
 
  09 September 2012
amazin reel
 
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