Importing camera from Maya to Bodypaint

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Old 09 September 2012   #1
Importing camera from Maya to Bodypaint

Hello everyone...

I am new to c4d and bodypaint. I was trying to export a camera from maya into bodypaint to do some projections. I googled it and found this thread i did the part of exporting the .mov from maya but couldn't figure out how to do the bodypaint part. As the thread was pretty old I was wondering.... do we still have to do that way or is there any direct and easy way
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Old 09 September 2012   #2
FBX should work I think, or if you're using the latest version of Bodypaint you could use Alembic?

Old 09 September 2012   #3
hi Brian,

I tried fbx, i went to file menu -> merge and selected the fbx file ( is that how you import a fbx ? ). It showed the camera with the name but it don't have any animation ( I checked in the time line )
while googling i found this..
here it says you have to rotate the pivot of the object yr -90 to match it in bodypaint. I tried it but didn't work.
And how to translate the aperture and aspect ratio values of the maya camera to bodypaint.

Any help...
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Old 09 September 2012   #4
What version are you using? FBX has been buggy in older versions of C4D/Bodypaint but works pretty well for the most part in the current version.

Edit - just checked to confirm, I animated a simple camera move and did an Export Selected in Maya 2012, opened the resulting FBX in C4D R14 and the animation came in fine. Works too if I merge the file rather than just opening it.


Last edited by Horganovski : 09 September 2012 at 04:31 PM.
Old 09 September 2012   #5
Hi Brian,

Sorry for the delay in reply..
Yep what you said is right. I am using a very old version. It seems like it dosen't have full fbx support.
I got the projection work done in another software.

Thanks for your time.
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Old 09 September 2012   #6
You're welcome. Another option is to get the CD FBX plugin, it's very reasonably priced and I'm pretty sure it will work a few versions back (check on Cactus Dans website). It's more robust in some ways than the native one even in the latest version of Cinema/BP.

Old 09 September 2012   #7
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