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Old 09-18-2012, 12:18 PM   #16
Modernism at my brains
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Patrick Goski
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Originally Posted by bunk
Now that I no longer can see the place I want to snap to …is there a way to disable this new behavior?

By coming back?? lol.

This is the intended behaviour, and AFAIK there is no way to disable it.
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Old 09-18-2012, 12:47 PM   #17
Eric Marodon
Join Date: Dec 2002
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Create a null Snap it to the object vertex. Select both null and object In the viewport activate the mini axis of the null. Snap it to your corner. Done Seems easy enough

Convoluted much?

Better :
- Go to point mode, select all, snap, done.
- Press and hold L key, snap axis, release, snap object, done.
Old 09-18-2012, 02:08 PM   #18
Shane W
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Originally Posted by Mike Abbott
Sorry - should have looked at your image ;

An easy way to do this is to be in point mode - then select all (Ctl A) and drag one point - which will then snap to another object vertex.

Originally Posted by hsrdelic
Yes, it could be a bit better. Good thing is that once you have snapping enabled you can hit L and quickly click on components to reposition the axis, hit L again and snap. I usually hit center axis after that with shortcut combo which works pretty well.


Both of these techniques are workable.

Old 09-18-2012, 02:28 PM   #19
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Originally Posted by chi
By coming back?? lol.
I should have expected that some would take advantage of my departure

This is the intended behaviour, and AFAIK there is no way to disable it.
That's a pity, hope I will get used to it.

- Press and hold L key, snap axis, release, snap object, done.
How does that work with a primitive?
Old 09-19-2012, 01:59 PM   #20
Game, set and mesh
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How does that work with a primitive?

It doesn't

Old 09-19-2012, 01:59 PM   #21
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