Placing a keyframed camera into a null?

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Old 09 September 2012   #16
You guys are funny.. making things way too complicated

Cheers
Lennart
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Old 09 September 2012   #17
Exactly when it comes to too complicated why not using the lovely script provided by lennart here : http://forums.cgsociety.org/showthread.php?t=913535
very handy !

Cheers
 
Old 09 September 2012   #18
Someone is doing their homework!

Cheers
Lennart
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Old 09 September 2012   #19
Am I missing something or is exactly what the set parent command does?

-Shane
 
Old 09 September 2012   #20
Originally Posted by Shane W: Am I missing something or is exactly what the set parent command does?

-Shane

Try it and you' tell

But anyone at R14 could use the method
used for 5+ years now, blending Cameras
in a sensible, predictable, quick and
procedural way..

Cheers
Lennart
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Old 09 September 2012   #21
Quote: "making things way too complicated"


Oh there now Mate
The blokes here are nothing.. mere simpletons
Compared to a thread I recently read on
another forum where their resident " shader Guru" was admonishing some fellow for not understanding why he literally "needed" 85 procedural node connections for a gold metal shader.





Cheers
 
Old 09 September 2012   #22
Originally Posted by tcastudios: Try it and you' tell

But anyone at R14 could use the method
used for 5+ years now, blending Cameras
in a sensible, predictable, quick and
procedural way..

Cheers
Lennart


I've actually been a loyal SteadyCam customer since you first released it.

Yeah--procedural is the way to go--especially with the new motion camera tools (not to mention the built in CS "Chris Smith" tools). In my case I'm limited to what the studio/client is using--which is 12 and no plugs. The solution turned out to be one of those simple workflows I had just sort of forgotten about. Need more storage space in this brain of mine.
 
Old 09 September 2012   #23
Originally Posted by JoelOtron: I've actually been a loyal SteadyCam customer since you first released it.

Yeah--procedural is the way to go--especially with the new motion camera tools (not to mention the built in CS "Chris Smith" tools). In my case I'm limited to what the studio/client is using--which is 12 and no plugs. The solution turned out to be one of those simple workflows I had just sort of forgotten about. Need more storage space in this brain of mine.


I will add that I think you could have Done Lennart's way but use it to just drop keyframes where you want them then it's not exactly baked and not using plugins. Basically using a procedural as a guide.

I've also in the past had luck just using PSR constraints then animated the weight blends so it's easily blending between what you had and any new cam move.
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Old 09 September 2012   #24
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