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Old 08-19-2013, 09:42 PM   #16
wrender8
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Honestly at this point any displacement on that cube would be fine. It's all about the quality and precision of the texture output.

If you look at what "renderhigh" did in this thread you can see artifacts in the output of his random strokes.

However when I get a chance I'll see what file sharing options there are.
 
Old 08-19-2013, 10:27 PM   #17
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Here is the test file containing four objects:

1. Original low poly mesh
2. Sculpting mesh
3. Duplicated sculpted mesh at level 6 subdivision for baking from
4. Duplicated original mesh at level 6 subdivision for baking to


http://ubuntuone.com/1aMErcH0k51eqSAbQrjpvf
 
Old 08-20-2013, 07:32 AM   #18
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Old 08-20-2013, 02:50 PM   #19
wrender8
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Looking good! Couple questions though.

1. What bake settings were used?

2. Is there support for rounded geo now or does one still have to duplicate the subdivided sculpt and original object to bake from them?

3. What software was involved in rendering the image?



ps. Thank you for helping me with this issue.
 
Old 08-20-2013, 03:46 PM   #20
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Baking has much improved in R15. It's not perfect and you still get artefacts from time to time but now there's a "rounded geometry" option for displacement maps.
 
Old 08-20-2013, 06:07 PM   #21
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Quote:
Originally Posted by Theropoda
Baking has much improved in R15. It's not perfect and you still get artefacts from time to time but now there's a "rounded geometry" option for displacement maps.



This is great news!


What kind of artifacts occur? Is there a pattern to the cause of the artifacts or are they random?
 
Old 08-20-2013, 06:07 PM   #22
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