08 August 2013 | |
![]() |
|
New Member
portfolio
Wren
Pixel Pusher
soho vfx
Toronto,
Canada
|
Honestly at this point any displacement on that cube would be fine. It's all about the quality and precision of the texture output.
If you look at what "renderhigh" did in this thread you can see artifacts in the output of his random strokes. However when I get a chance I'll see what file sharing options there are. |
08 August 2013 | |
![]() |
|
New Member
portfolio
Wren
Pixel Pusher
soho vfx
Toronto,
Canada
|
Here is the test file containing four objects:
1. Original low poly mesh 2. Sculpting mesh 3. Duplicated sculpted mesh at level 6 subdivision for baking from 4. Duplicated original mesh at level 6 subdivision for baking to http://ubuntuone.com/1aMErcH0k51eqSAbQrjpvf |
08 August 2013 | |
![]() |
|
Expert
portfolio
james hooten
digital media
TAFE
Sydney,
Australia
|
here are the results from R15
http://3ddataflow.com.au/stuff/bp_s...ting-render.jpg __________________
Dataflow Donation Cinema 4D Beta Tester |
08 August 2013 | |
![]() |
|
New Member
portfolio
Wren
Pixel Pusher
soho vfx
Toronto,
Canada
|
Looking good! Couple questions though.
1. What bake settings were used? 2. Is there support for rounded geo now or does one still have to duplicate the subdivided sculpt and original object to bake from them? 3. What software was involved in rendering the image? ps. Thank you for helping me with this issue. |
08 August 2013 | |
![]() |
|
Expert
|
Baking has much improved in R15. It's not perfect and you still get artefacts from time to time but now there's a "rounded geometry" option for displacement maps.
|
08 August 2013 | |
![]() |
|
New Member
portfolio
Wren
Pixel Pusher
soho vfx
Toronto,
Canada
|
Originally Posted by Theropoda:
Baking has much improved in R15. It's not perfect and you still get artefacts from time to time but now there's a "rounded geometry" option for displacement maps.
This is great news! ![]() What kind of artifacts occur? Is there a pattern to the cause of the artifacts or are they random? |
08 August 2013 | |
![]() |
|
Expert
|
Thread automatically closed
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
__________________
CGTalk Policy/Legalities Note that as CGTalk Members, you agree to the terms and conditions of using this website. |
Thread Closed share thread |
«
Previous Thread
|
Next Thread
»
|
|
|