R14 Problems Baking Out Sculpting To Maya/3Delight

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

THREAD CLOSED
 
Thread Tools Search this Thread Display Modes
  08 August 2013
Honestly at this point any displacement on that cube would be fine. It's all about the quality and precision of the texture output.

If you look at what "renderhigh" did in this thread you can see artifacts in the output of his random strokes.

However when I get a chance I'll see what file sharing options there are.
 
  08 August 2013
Here is the test file containing four objects:

1. Original low poly mesh
2. Sculpting mesh
3. Duplicated sculpted mesh at level 6 subdivision for baking from
4. Duplicated original mesh at level 6 subdivision for baking to


http://ubuntuone.com/1aMErcH0k51eqSAbQrjpvf
 
  08 August 2013
here are the results from R15
http://3ddataflow.com.au/stuff/bp_s...ting-render.jpg
__________________
Dataflow Donation Cinema 4D Beta Tester
 
  08 August 2013
Looking good! Couple questions though.

1. What bake settings were used?

2. Is there support for rounded geo now or does one still have to duplicate the subdivided sculpt and original object to bake from them?

3. What software was involved in rendering the image?



ps. Thank you for helping me with this issue.
 
  08 August 2013
Baking has much improved in R15. It's not perfect and you still get artefacts from time to time but now there's a "rounded geometry" option for displacement maps.
 
  08 August 2013
Originally Posted by Theropoda: Baking has much improved in R15. It's not perfect and you still get artefacts from time to time but now there's a "rounded geometry" option for displacement maps.



This is great news!


What kind of artifacts occur? Is there a pattern to the cause of the artifacts or are they random?
 
  08 August 2013
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
__________________
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
 
Thread Closed share thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 08:47 PM.


Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.