C4D Saved Materials Textures Over My Psd Files ! Heeeelp ! :O

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  09 September 2012
Unhappy C4D Saved Materials Textures Over My Psd Files ! Heeeelp ! :O

Ok, I'm about to kill myself. Here is what happened.

I had a city scene, with buildings, etc, all nicely texturized. Went into UV edit mode, tried unwrapping some of the pavement then changed my mind, so I just went back and all the textures of the other buildings where now horribly wrong, but I didn't notice. There were also some new materials I didn't create, so I deleted them. When I was quitting c4d I was asked if I wanted to save the project materials and I said yes. I usually don't copy the textures into its file path, just keep all my psd files in a separate folder.. too bad c4d saved over them and they're now like 10x10 pixels.
I have no photoshop temp files and, of course, no access to history since it wasn't even open when it happened; I'm running file recovery now but doubt it will help.

What the hell. One would assume c4d wouldn't save .psd files.. this guy just wants to do it all by itself. I'm very, very frustrated. Have I really lost all my textures ?

Also, I'm wondering why sometimes c4d just switches to new projects on its own, like my original project is building.c4d, I keep doing my stuff and suddenly realize I'm actually working on building2.c4d . After a while, it's building3.c4d . Why ?????

*bangs head against wall*
  09 September 2012
First try a recovery program (like recuva for instance).

Then the naming only changes when you "save incremental" (project1.c4d, project2.c4D) instead of saving normally.

The texture saving is mostly a bodypaint feature, C4D doesn't mess with textures unless you try to paint them in BP. And yes BP handles PSD files.

Good luck.
  09 September 2012
Thanks for your answer
The program I ran only found the new files; I've given up on recovering my textures but I'd still like to figure out what happened and try to avoid it next time *duh*

Autosave was turned off and I've been saving normally. I checked the command list and save is still cmd+s, no shortcut for incremental saving. But to be honest it only happened in that occasion.

The texture overwriting thing is a mystery to me. It asked if I wanted to save the project, I said no, and then if I wanted to save the materials, I said yes; do you have any experience with this ? Where would it usually save materials ?
  09 September 2012
when u say yes save the textures, bodypaint saves them like u edited them,
in other words they will be overwritten, i guess thats what happened to you
bodypaint can open psd-files from ur original location, and save them back there

i donīt see any change to get them back, u should then copy them to the projectfolder
before editing in bodypaint

  09 September 2012
I've had a situation in the past when I've used a psd with smart objects, or text, in Cinema and hit 'edit image' in the material dialogue only to find it open into Photoshop but with the vector elements rasterised. This has caught me out a few times so I always have a tex_prep folder and save out copies for Cinema to reference.
I can't seem to replicate it now but remember testing it only a few weeks ago and found it could definitely break things. Not sure what was different then.
  09 September 2012
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