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Old 09-06-2012, 06:14 PM   #1
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camera facing polygons

I need to UV a model with only the camera facing polygons up to a 45 degree angle. Any thoughts on the best way to achieve this in C4D?

I've searched the forums with no luck. Perhaps I'm using the wrong terms.

Here is what I'm looking for in Maya.

Thanks for any help.
Old 09-06-2012, 11:54 PM   #2
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How about making a material with 100% white Luminance. Then putting a Normal Shader in the Alpha tab, then baking the texture on your model.

White areas would be visible, black areas would not be seen by the camera? You could take that into Photoshop and have at it.
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Old 09-06-2012, 11:54 PM   #3
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