Here is a little something I'm working on

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Old 09 September 2012   #1
Here is a little something I'm working on

Check it out and tell me what you think :-)

https://vimeo.com/48901083

Rui Batista
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Old 09 September 2012   #2
Great job Rui

Great controls. Love the lightning mesh. Looking forward to this.

Would be fantastic if the mesh branches could grow from the central branch i.e. one mesh that could be smoothed.
 
Old 09 September 2012   #3
Very Nice!
 
Old 09 September 2012   #4
I may create a true mesh-growing object, in the future, for a tree object. It is something that I have been wanting to do for a long, long time :-)
But I'm still giving my first steps in python. I just started a couple of months ago.

Rui Batista
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Old 09 September 2012   #5
DUDE! Medial applications would benefit hugely from this. Take it from some one how has needed to model vains and arteries only to have the client want to change the path for them and throwing all my work out the window in the process.
 
Old 09 September 2012   #6
Top notch !
Good also to use those kind of spline pattern to generate "cracked" floor !
 
Old 09 September 2012   #7
Originally Posted by rui_mac: I may create a true mesh-growing object, in the future, for a tree object. It is something that I have been wanting to do for a long, long time :-)
But I'm still giving my first steps in python. I just started a couple of months ago.

Rui Batista


If this is the intended direction of development Rui - then sign me up, cash waiting.
 
Old 09 September 2012   #8
Excellent work, Rui ! Can't wait to try it out myself.

Cube
 
Old 09 September 2012   #9
Instead of just using two points to create a lightning between them, I will also add the possibility of using a spline to serve as a guide for the lightning.

Now that I think of this, this tool can, in fact, be used for lightnings, roots, basic trees, veins, cracks, etc.
So, the name "Lightning" can be restrictive. Would you guys like to propose different names that this tools could have?

Rui Batista
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Old 09 September 2012   #10
Originally Posted by rui_mac:
Now that I think of this, this tool can, in fact, be used for lightnings, roots, basic trees, veins, cracks, etc.
So, the name "Lightning" can be restrictive. Would you guys like to propose different names that this tools could have?

Rui Batista


cool stuff! hm. since this is about generating branches, how about "Autobranch" or "Forkroot" (which relates actually to a herb from a fantasy book, but something with "fork" seems suitable as well) as a name?

cheers,
squirrel
 
Old 09 September 2012   #11
Originally Posted by rui_mac: Instead of just using two points to create a lightning between them, I will also add the possibility of using a spline to serve as a guide for the lightning.

Now that I think of this, this tool can, in fact, be used for lightnings, roots, basic trees, veins, cracks, etc.
So, the name "Lightning" can be restrictive. Would you guys like to propose different names that this tools could have?

Rui Batista


Exactly why this is so interesting.

Name...um...Dendritic means tree like..Dendrites are tree like parts of Neurones

Dendra Toolset ?
 
Old 09 September 2012   #12
Having watched the whole example video it came to my mind it would be great to have a tool to create animations like this:

http://www.youtube.com/watch?v=ILlgMIocv7c

Till now, this is mostly tedious work done in AE, with revealing masks etc.
If it would be possible to allow also spiral like branches, instead of "lightning"-type branches to be created that would be a great addition. Though I don´t know how complicated this would be to implement, it´s already a great tool.

cheers,
Squirrel
 
Old 09 September 2012   #13
That kind of floral growth can be done with MoSplines but I guess I can change this object to also do that in an easier and more controllable way.
But, to make it simpler, I guess I could make it in a completely new object but keeping the same type of control.

I like "Dendrite" but that name is very specific to brain cells :-(
"Forkroot" is nice. I may go with it.
Thank you :-)

Rui Batista
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Old 09 September 2012   #14
Originally Posted by rui_mac: That kind of floral growth can be done with MoSplines but I guess I can change this object to also do that in an easier and more controllable way.


That would be great for people with Visualize or Prime flavor where Mograph tools are not available.

Cheers
Juan
 
Old 09 September 2012   #15
Dendrite comes from a Greek root (dendron) that means "tree".

How about "arbor"? That means branched structure.

Neuroscientists talk about the arborization of neurons...

The holy grail (ok, one holy grail) for medical animators (a lot of whom use C4D) is a growing, branching connected mesh for growing arteries, neurons, etc. Very much like your lightning mesh object, but with the branches connected to the main branch so that the branching is smooth; if something like that is possible (I know it wouldn't be easy!), it would be amazing!
 
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