CGTalk > Software Specific Forums > Maxon Cinema 4D
To minimize the ads you see on this page create a CGTalk account and log in HERE
Thread Closed share thread « Previous Thread | Next Thread »
 
Thread Tools Search this Thread Display Modes
Old 10-26-2012, 12:51 AM   #61
mustardseed
Expert
 
mustardseed's Avatar
portfolio
Andrew Phang
Creative Director
Mustard Seed Creative
Singapore, Singapore
 
Join Date: Aug 2004
Posts: 854
Quote:
Originally Posted by tapaul
bumping this one.
How many of you use multipass layers on a daily basis?


Making my own layers and passes right now on a project as I type this. C4d handles the multipasses fairly well (with exception of Object Buffer naming/management!), render but layers are a pretty manual process, where the layer solo plugin helps a lot thankfully.

A UI to manage Object Buffers, Compositing Tags would be insanely helpful. Something like your Smart List would make managing Composting Tags so much easier; it's really challenging now to dig through dozens of objects and their Comp Tags and syncronising all the visibility, include/exclude and object ID settings
__________________
"...if you have faith as small as a mustard seed... Nothing will be impossible for you."
 
Old 10-26-2012, 01:24 AM   #62
JoelOtron
Lard of the pots
portfolio
Joel Dubin
Creative Director
MadMicrobe
USA
 
Join Date: Aug 2002
Posts: 6,512
Quote:
Originally Posted by mustardseed
Making my own layers and passes right now on a project as I type this. C4d handles the multipasses fairly well (with exception of Object Buffer naming/management!), render but layers are a pretty manual process, where the layer solo plugin helps a lot thankfully.

A UI to manage Object Buffers, Compositing Tags would be insanely helpful. Something like your Smart List would make managing Composting Tags so much easier; it's really challenging now to dig through dozens of objects and their Comp Tags and syncronising all the visibility, include/exclude and object ID settings



Doesn't address all the issues mentioned, but there is a plugin called buffer booster that could help you with buffer management--in case you weren't aware.

http://lesterbanks.com/2012/02/buff...or-multipasses/

Last edited by JoelOtron : 10-26-2012 at 01:28 AM.
 
Old 10-26-2012, 03:54 AM   #63
51M0N
Expert
 
51M0N's Avatar
Orestis Konstantinidis
Maxon Computer GmbH
Friedrichsdorf, DE
 
Join Date: Feb 2006
Posts: 769
Quote:
Originally Posted by JoelOtron
Doesn't address all the issues mentioned, but there is a plugin called buffer booster that could help you with buffer management--in case you weren't aware.

http://lesterbanks.com/2012/02/buff...or-multipasses/

Sorry to be negative on this one. I would consider it if it would rename the passes file sequences themselves, creating a logfile manually really isn't a problem... I always custom name my passes in the render settings to keep track of what each number includes, it's the files' names themselves that are the problem.

We can batch rename them afterwards using special software, but that's cumbersome and time consuming to do, especially when updating them.

Last edited by 51M0N : 10-26-2012 at 03:57 AM.
 
Old 10-26-2012, 03:01 PM   #64
tapaul
Lord of the posts
 
tapaul's Avatar
portfolio
Paul Everett
Tools4D
Hessen, Germany
 
Join Date: Nov 2002
Posts: 1,124
ok, i dont think I want to address those workflow issues, but I have developed system where you can use materials/shaders to write to multipass layers,making the use of the compositing tag +/- redundant.

without wanting to hijack this thread, more info to follow.

regards
Paul
 
Old 10-26-2012, 05:33 PM   #65
pauki
New Member
Michael Mauler
Art Direcor
pommesblauweiss
Munich, Germany
 
Join Date: Dec 2005
Posts: 11
Hi Paul,

did I get this right: your tool will allow generating buffers for specific materials? So for example I could have a mask just for the faces, a material is applied to via a selection? This would be awesome!

Regards Pauki
 
Old 10-26-2012, 05:48 PM   #66
tapaul
Lord of the posts
 
tapaul's Avatar
portfolio
Paul Everett
Tools4D
Hessen, Germany
 
Join Date: Nov 2002
Posts: 1,124
>for the faces, a material is applied to via a selection?
yes, you can rout the output of any channel or shader to any multipass layer(or object buffer).

This in effect gives you Material/shader based render buffers.

eg.
you have a layer shader , it contains 3 noises, if you wanted , you could send all 3 noises to 3 differrent buffers. so any shader to any buffer.

you can write either matte, rgb, grey,max or r,g,b into each buffer , any way you want and you dont ever have to touch that comp tag again.

cheers
Paul

Last edited by tapaul : 10-26-2012 at 05:50 PM.
 
Old 10-26-2012, 06:12 PM   #67
pauki
New Member
Michael Mauler
Art Direcor
pommesblauweiss
Munich, Germany
 
Join Date: Dec 2005
Posts: 11
Sounds awesome... really lookin´ forward to this! It´s really annoying setting up "maskrenders" just to seperate a material for CC...
 
Old 10-28-2012, 02:17 PM   #68
tapaul
Lord of the posts
 
tapaul's Avatar
portfolio
Paul Everett
Tools4D
Hessen, Germany
 
Join Date: Nov 2002
Posts: 1,124
is everyone using After effects?
what about combustion,motion,shake, digital fusion ?
does anyone export for stills with psd layers?


regards
Paul Everett
Tools4D.com

Last edited by tapaul : 10-28-2012 at 02:25 PM.
 
Old 10-28-2012, 08:24 PM   #69
artdude12
Expert
Les Sandelman
Artist_Illustrator
USA
 
Join Date: Oct 2002
Posts: 405
Mostly stills for PSD layers and some After Effects.
__________________
Les Sandelman
 
Old 10-28-2012, 11:32 PM   #70
mustardseed
Expert
 
mustardseed's Avatar
portfolio
Andrew Phang
Creative Director
Mustard Seed Creative
Singapore, Singapore
 
Join Date: Aug 2004
Posts: 854
For .psd with layers for stills, please make it work with tile cameras for NetRender. Thanks!
__________________
"...if you have faith as small as a mustard seed... Nothing will be impossible for you."
 
Old 10-29-2012, 01:17 PM   #71
tapaul
Lord of the posts
 
tapaul's Avatar
portfolio
Paul Everett
Tools4D
Hessen, Germany
 
Join Date: Nov 2002
Posts: 1,124
Smart multipass,resolves file names and layer names and adds a complete new way to work with those so called "object layers'. With Smart multipass , you will never have to look at a compositing tag again.

>psd with layers for stills
Smart Multipass transfers your layer names to your psd layers. so if you named a layer "crap layer" in the multipass buffer list ,this is now the name you see in the appropriate photoshop layer.

>it's the files' names themselves that are the problem.
Smart Multipass , saves ALL your multipass files with your buffer names correctly transfered into both the picture viewer layer list and the file names.

This will be part of Smart Shaders, so if you purchased Tools4D Smart Shaders 1.0 , you get Smart Multipass for free.


regards
Paul Everett
Tools4D.com
 
Old 10-29-2012, 01:34 PM   #72
artdude12
Expert
Les Sandelman
Artist_Illustrator
USA
 
Join Date: Oct 2002
Posts: 405
Wow! Very Nice. Thanks.
__________________
Les Sandelman
 
Old 10-29-2012, 08:09 PM   #73
tapaul
Lord of the posts
 
tapaul's Avatar
portfolio
Paul Everett
Tools4D
Hessen, Germany
 
Join Date: Nov 2002
Posts: 1,124
video demo

yader posted a video demonstrating this stuff. Multipass guys , take a close look at what is going on here....


cheers
Paul Everett
www.tools4d.com
 
Old 10-29-2012, 08:39 PM   #74
E2GO
PRO
portfolio
Egor Gostyshev
CG Artist
Vladivostok, Russia
 
Join Date: Feb 2009
Posts: 165
Send a message via ICQ to E2GO
Are you going to add a functionality to render each "buffered/layered" object fully and not cutted buy the object which stays in front of it? i mean after render in layers we'll get all marked objects renders separately from each othere?
p.s.: sorry for english
 
Old 10-30-2012, 04:16 AM   #75
artdude12
Expert
Les Sandelman
Artist_Illustrator
USA
 
Join Date: Oct 2002
Posts: 405
<yader posted a video demonstrating this stuff. Multipass guys , take a close look at what is going on here....>

I think I know what's going on. It would be nice to if the next demo video had some audio
and was a little slower (less caffeinated).
__________________
Les Sandelman
 
Thread Closed share thread


Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright ©2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 10:13 PM.


Powered by vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.