Originally Posted by theglenster
QMC+RMs will work fine with object animation too.
basicly, indirect illumination is an optermised QMC that works well outdoor scenes, and QMC RMs work well with interior scenes, both make flicker free cam and object animations.
Ok, thanks this is good to know. What I am finding intriguing is that from simple interior object animation tests I have done, is how well IR(still image) is working. The combination of physical render/IR(still image) and RM is surprisingly flicker free.
The animated scene I have setup like this renders in a quarter of the time compared to phys/QMC/RM and I really can't see much difference. If I change it to standard renderer with IR(still image)/RM it is a flickery mess. Not quite sure why this is working so well, since the physical render is not calculating any QMC, but it is very promising!
From reading the documentation, it states that if you are using area lights with RM that you can get 2 bounces otherwise you are stuck with one. I have used area lights but changing the diffuse depth from 1 to 2 makes no difference and it still looks like 1 bounce. What am I missing here ?