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Old 08 August 2012   #31
VERY cool, Niklas!

C4D R14.034 Studio/MacPro/8gbRAM/Snow Leopard 10.6.8
"Yeah, it could be anything, but it's got to be something!"
Old 08 August 2012   #32
Thanks Arik. Looking forward to implement the Blood-Cell primitive you suggested.

Some news on the primitives: I moved to C++ now. It's just faster and I don't have to struggle with some bugs and disadvantages of the Python API. Just need to find a way to compile on Mac, but I'll sure find one.

So, I completed the Room Primitive in C++, the other primitives will follow, of course . I just thought that thing rizon suggested would be fast to implement and pulled that at the top of the list. Now, what do you think about the current implementation? I thought it could be outsourced to a tag to enable it for all objects, not just my primitives.

Please tell me what you think rizon, and the others as well.

PS: Unfortunately you don't see the mouse. I have to look what I changed on my settings in Camtasia :'x

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Last edited by NiklasR : 08 August 2012 at 03:57 PM.
Old 08 August 2012   #33
WANT WANT WANT! :-) this is just perfect... very good solution with the tag! love it!
happy sunday!
Old 08 August 2012   #34
Thanks for your feedback, rizon.

Well, except the "constructions" at the right side, those are almost all easily created with the available primitives in c4d.
Also, such constructions (like the window) are rather be done with XPresso set-ups than programmatically. Although it's straigt forward in coding, it's a lot more work than using XPresso.

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Old 08 August 2012   #35
arches are nice for buildings, maybe spline primitives rather than solids, round, gothic, ogee, cusped, parabolic etc - the wikipedia page for "arch" has a good list
:: basilisk ::
Old 08 August 2012   #36
a phyllotaxis might be an interesting basis for a parametric surface - either polygonal, or as points to clone objects to. Just thinking out loud here...
:: basilisk ::
Old 08 August 2012   #37
Originally Posted by douwe: Very cool that you're doing this, man ! Pillow is pretty nice indeed.

Just thinking out loud, and probably a bit too ambituous, but
I always liked how the Profile Spline allows for making I-Beam Profiles (H shape, L Shape, T shape, ...).
Would be cool to have something like that in a Primitive Object to quickly make corners and stuff, adjust the b,s,t, ...

The Profile Spline would be even better if it had a rounding option for the corners like the Rectangle Spline - add in a depth option for auto extrude (with the usual bevel and caps options) and it would be fantastic.
:: basilisk ::
Old 09 September 2012   #38
Hi Niklas, just curious :-) any updates?
Old 09 September 2012   #39
Originally Posted by basilisk: The Profile Spline would be even better if it had a rounding option for the corners like the Rectangle Spline [...]

What about a Tag that can round points of any spline?

@rizon: I'll be back from vacation in a few days and can continue development.
I just want to add some new primitives, I want it to have 10 or so.. Also, serial-checking is still not done. That will take me a few days and school will start soon. I'll do my best to have it finished at start of October, but I cannot garuantee.

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Last edited by NiklasR : 09 September 2012 at 09:13 AM.
Old 09 September 2012   #40
Did anyone mention a teardrop shape yet? That would be useful to me, if you need more ideas at this point in the thread!
Old 09 September 2012   #41

I used to use an "Egg" primitive that was very handy, that old plugin is no longer supported with the newer versions if I remember correctly, so I'd love to see that added to this.
So far I'm really liking what I've seen, good work!
Space is dark, and difficult to light.
Old 09 September 2012   #42
A teardrop is easily done with the Cone primitive.

Rui Batista
Old 09 September 2012   #43
Oh that's right, you can fillet the base. Thanks Rui, forgot about that one.
Old 09 September 2012   #44
Ok, I've been working on the Spline Chamfer Object (it's a boy, not a Tag..) and here you can find my first preview. I will add the possibility to select the points to be rounded manually using a point-selection.
What do you think, basilisk? Do you think you can work with it when you want to give roundings to the Profile spline?

@jerm: But I'm thinking about a tear-drop spline. There's a math-formula for it:

@DarkFlite: Unfortunately. Maybe Mark would rebuild his plugin for newer Versions on request.
It provides far more functionality than my parametric objects do since now. (multiple axises and mesh-structures, for example).

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Last edited by NiklasR : 09 September 2012 at 09:44 PM.
Old 09 September 2012   #45
Hi Niklas, Again very nice stuff... congrats! Like!

One question about your cogwheel example, it's great that you can exclude certain angles from rounding but would it also be possible to give certain angles a different rounding... for example all below 90° = 1 / all above 90° = 2,41

Often when chamfering splines I need to do this for each point individually, cause real sharp angles loose too much shape.

Curious & looking forward to it.

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