New Primitives - Preview

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  08 August 2012
New Primitives - Preview

Hello dear C4D Community!

The last couple of days, I've been working on some new parametric primitives for Cinema 4D.
So far, there are the following primitives:

- Gear Torus
- Spin Torus (does not have drag-handles yet)
- Pillow
- Seashell













I am planning to introduce more new primitives. The thing I was interested in is, what primitives you guys would like to see in Cinema 4D! It would be nice if you could tell me what you think in an answer to this topic.
There's chance that I'll go for new Spline Primitives as well.

The plugin will be working on R13.058 and R14. I'm not quite sure how you guys will be able to grab a copy, yet. But I think there will be a Lite-Version with a few primitives and a Pro-Version (for a small fee) with more.

Regards,
-Niklas
__________________
Cinema 4D Plugin Developer
niklasrosenstein.com/ | Freebies | Plugins

Last edited by NiklasR : 08 August 2012 at 07:34 AM.
 
  08 August 2012
Useful!
I like the pillow most :-)

A cube in a cube (for light-blocking) with rounded edge option will be a nice primitive for building simple interior rooms with variable wall, floor/ceiling thickness.
 
  08 August 2012
Thanks for your answer TBA3D! Yes, I like the pillow the most, too.
Your idea is now on my list!

-Nik
__________________
Cinema 4D Plugin Developer
niklasrosenstein.com/ | Freebies | Plugins
 
  08 August 2012
Always nice to have more primitives indeed..

I've posted this on the Lounge as well.

- link -

Peace,
Rich_Art.
__________________
Retired Cinema4D Guru


 
  08 August 2012
Thumbs up

Great idea ! All of them could be usefull.
 
  08 August 2012
Thanks Rich_Art!
@typografschaft: On my list. I cannot guarantee to achieve this one, but I'll try it.
@skydistortion: Hopefully. :-)

-Nik
__________________
Cinema 4D Plugin Developer
niklasrosenstein.com/ | Freebies | Plugins
 
  08 August 2012
Maybe this site can get you some help on the torus knot equations:
http://www.3d-meier.de/tut8/Seite27.html
 
  08 August 2012
New primitives would be great.
Love the pillow one too and also the shell one.

A
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"As you no doubt have guessed.....I am Morpheus"
 
  08 August 2012
Thanks! Primitives are always fun...

just maybe a little hint to something i've been wishing for since a long time, being able to change the size of a primitive from a bottom pivot point. (Not from the center) Would be extremely useful, this way you are not obligated to reposition your primitive after scaling or resizing.

__________________
www.rizon.be
 
  08 August 2012
I always use a null and in the null the object. But it would be nice to change the axis indeed.

Peace,
Rich_Art.
__________________
Retired Cinema4D Guru


 
  08 August 2012
Very cool that you're doing this, man ! Pillow is pretty nice indeed.

Just thinking out loud, and probably a bit too ambituous, but
I always liked how the Profile Spline allows for making I-Beam Profiles (H shape, L Shape, T shape, ...).
Would be cool to have something like that in a Primitive Object to quickly make corners and stuff, adjust the b,s,t, ...

On a similar note, possibly just a different approach of the same idea: you could think of it as a Tetris-Block Primitive. After picking a basic shape the user can adjust Length, Thickness, .... all Parametric.

Would be useful for a lot of purposes, I think.

just my 2 bits.
cheers,
d
Attached Images
File Type: jpg tetris-blocks.jpg (87.4 KB, 88 views)
 
  08 August 2012
@rizon: That is a good idea. I'm going to add this for all primitives.
@douwe: I like both of your ideas. Appended that to the list as well!

I'm implementing your ideas in the order they have been posted. I'm almost done with the Room primitive TBA3D suggested.

-Nik
__________________
Cinema 4D Plugin Developer
niklasrosenstein.com/ | Freebies | Plugins
 
  08 August 2012
Originally Posted by rizon: Thanks! Primitives are always fun...

just maybe a little hint to something i've been wishing for since a long time, being able to change the size of a primitive from a bottom pivot point. (Not from the center) Would be extremely useful, this way you are not obligated to reposition your primitive after scaling or resizing.



http://www.welter-4d.de/fplugs/free....html#transform

Very interesting solution
 
  08 August 2012
Originally Posted by NiklasR: @rizon: That is a good idea. I'm going to add this for all primitives.
-Nik


Applause! :-) so looking forward to this!! Awesome!
__________________
www.rizon.be
 
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