fracture object frustration subject

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

Thread Tools Search this Thread Display Modes
  08 August 2012
fracture object frustration subject

Hi peoples,
I'm running into a little problem. I did the following:
-made a plane
-triangulate the plane
-disconnect all faces with preserve groups off
-extruded all faces with again preserve groups off
-made a selectiontag of the top faces
-asigned 2 shaders with one of them the selectiontag as selection (to have different color for top and sides)
-put the plane under a fractureobject
-set the fractureobject to 'explode segments'
-applied a random effector to the fracture-object with a spherical fall-off, and activate some rotation and slight y-position

Well it works: the 'tiles' come out a bit and show the sides in a nice random fashion. Now I also add a displacer to the plane and my computer starts to crawl, and the whole thing gets invisible. When i turn the fracture-object back to straight, and then again back to explode segments (and wait a few seconds), it's visible again... It feels like a bug, but maybe i'm missing one freakin setting, that makes it so slow to update? BTW it also happens without the displacer, sometimes (it seems randomly) the whole shabamm just dissapears. As soon as i'm back in 'explode segments mode' the random effector updates superfast again

hope someone can help me out (and hoping i explained myself well enough )

'surf now, apocalypse later...'
  03 March 2013
I have a very similar issue. About 30K objects within a fracture object - 5 regular spheres, the rest instances - and for some reason all the instances are invisible, but the headlights are all grey. The original spheres remain visible.

When I switch fracture modes, everything becomes visible, but once I move my mouse & click on one of the instances, everything becomes invisible again.

Any ideas?
  03 March 2013
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
Thread Closed share thread

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 10:54 AM.

Powered by vBulletin
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.