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Old 07-30-2012, 04:51 PM   #1
maxx981
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Irniger André
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AoB - Surface Curvature Shader

Hy there,

I released a new plugin for Cinema R12/13 Win (currently no Mac Version available), the
Art on Bit - Surface Curvature Shader!

Here a quote from my homepage:
Quote:
Create dirt maps of all kinds! With the full angle control combined with wind, you can distribute dirt, scratches, rust or abrasion regions, wherever you need them.


  • Some more buzzwords: Hardsurface, Organic, Weathering, Morell
  • No UV mapping necessary, very useful for complex objects and the use of procedural textures.
  • With a little tweaking, effects close to Ambient Occlusion or Subsurface Scattering, can also be achieved.
  • For artistic use with deforming objects (animations).


The settings of the shader:



If you want to know more, there are some screencasts and images on my hompage:

Surface Curvature Shader

Here is the manual to it:
Manual

Attached are two renderings made by John Strieder with the AoB - Surface Curvature Shader:







Regards,
André

Last edited by maxx981 : 02-20-2013 at 01:49 AM.
 
Old 07-30-2012, 04:57 PM   #2
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Nice! Tested with VRayForC4D?
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Old 07-30-2012, 05:00 PM   #3
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Yes, you can use any renderer, that can use Cinema-Shaders. If you have for example Arion, where you can't use Cinema Shaders right now, you can always bake the map with the usual Cinema baking function and then import the map into that renderer.

Cheers,
André
 
Old 07-30-2012, 05:06 PM   #4
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Cool. It comes at a good time as I've been baking out a lot of materials for edge damage. This will seemingly solve all of my problems.
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Old 07-30-2012, 06:06 PM   #5
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NICE
So this looks like it would be useful for fast AO--like the AO to vertex map function. But obviously with a lot more features and uses.

Any plan or interest at all in compiling a mac version?
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Old 07-30-2012, 06:19 PM   #6
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Very nice, really hope you plan on a Mac version.
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Old 07-30-2012, 08:19 PM   #7
maxx981
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Quote:
Originally Posted by JoelOtron
NICE
So this looks like it would be useful for fast AO--like the AO to vertex map function. But obviously with a lot more features and uses.

Any plan or interest at all in compiling a mac version?


Hy JoelOtron/cmyk

yes, there is some interest indeed ... I do not have the proper hardware yet to make a Mac compile. But I am still looking for a way, to make a version for the Mac.

When I have news about this, I will for sure drop in and write a line ...

André
 
Old 07-30-2012, 08:35 PM   #8
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Sweet! A mac version would be great!

Cheers
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Old 07-30-2012, 09:09 PM   #9
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Great shader! Just bought it now waiting for some link to download and to use it. Have two projects where it could be really-really useful!
 
Old 07-30-2012, 10:11 PM   #10
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Looks great, bought it
 
Old 07-31-2012, 11:12 AM   #11
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I'm interested in a mac version too
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Old 07-31-2012, 11:41 AM   #12
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This is outstanding great ...
I am buffled that somebody after a long time made a Usefull plugin for my type of work ...

I am gratefull.

thanks
mogh
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Old 07-31-2012, 04:39 PM   #13
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Looks great. Another vote here for Mac version.
 
Old 07-31-2012, 04:42 PM   #14
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Really nice

Another vote for a Mac version. I've been longing for a way to do this easily in Cinema 4D for years, a way to dirty up grooves and scrape up corners, etc. without having to use images. Mac version please!
 
Old 07-31-2012, 04:48 PM   #15
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I'll be patient, but I just have to ask how long it takes to get this plugin? :( Although I just bought it yesterday, and it hasn't even been 24 hours, it's strange though that the plugin's website has gotten an update since, but no plugin received.
 
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