[Test] Velocity Collision Shading No Plugs

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  11 November 2012
Volumetric Light collisions for smoke, ok?

Please bare with my "slow" progress as this is
all done at the only free time I have, the hours after midnight..

1mb Lookie

MSA | OSX | xfiles ...Cinema4D Tools
  11 November 2012
Hi Lennart,

keep it up, that looks very cool.

best regards
  11 November 2012
Grat work, Lennart
  11 November 2012
V. Cool, indeed makes me kind of inspired to try this same thing in Unity...
Cinema R15, MacOS X 10.9, iMac & MacBook Pro
  11 November 2012
I know you've done a lot of work speicifcally for shading, but it would be very cool if you turned this into a full-on Velocity Effector.
  11 November 2012
Thanks guys.

Luke, it is a Velocity Effector to the best of my knowledge.
One use it almost like any other Effector for Clones.
It is taking both movement as well as rotation velocity
from other Effectors as well as dynamics and interpret that
into positive and negative acceleration values.
These values are then fed into the clones direction as well
as the mograph color shader.

So its not a shader, but controls the mograph color shader.
I think there already is a pla shader published that
generates a vertex map. This Effector affects each clone.

Or did you had something else in mind?

Here's a paperplane scene editor view using the R14 aerodynaics
letting the paperplanes move about.
Here the effector controls the heading and banking set by velocity,
as well as setting a color gradient (Mograph Shader in a Colorizer)
depending on negative rotational acceleration ("De-Acceleration")

There are still some tidbits before any publishing.

MSA | OSX | xfiles ...Cinema4D Tools
  11 November 2012
hey lennart cool experiments..i love digital doodles they rock

wonder if something like this could be used for soft body compression..eg colour where the soft body is most compressed...or where the most force is at impact for example.

or even in reverse allow floor colour to control object speed..thus could be used as a way to control friction via a shader.

it reminds me of proximal with sooooopa powers
One never knows what each day is going to bring. The important thing is to be open and ready for it.

Henry Moore
  11 November 2012
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