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Old 11-17-2012, 02:46 AM   #31
tcastudios
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Volumetric Light collisions for smoke, ok?

Please bare with my "slow" progress as this is
all done at the only free time I have, the hours after midnight..



1mb Lookie

Cheers
Lennart
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Old 11-17-2012, 09:48 AM   #32
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Hi Lennart,

keep it up, that looks very cool.

best regards
Jops
 
Old 11-18-2012, 06:26 AM   #33
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Grat work, Lennart
 
Old 11-18-2012, 09:00 AM   #34
Anadin
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Andrei Nadin
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V. Cool, indeed makes me kind of inspired to try this same thing in Unity...
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Old 11-18-2012, 08:29 PM   #35
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I know you've done a lot of work speicifcally for shading, but it would be very cool if you turned this into a full-on Velocity Effector.
 
Old 11-18-2012, 09:40 PM   #36
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Thanks guys.

Luke, it is a Velocity Effector to the best of my knowledge.
One use it almost like any other Effector for Clones.
It is taking both movement as well as rotation velocity
from other Effectors as well as dynamics and interpret that
into positive and negative acceleration values.
These values are then fed into the clones direction as well
as the mograph color shader.

So its not a shader, but controls the mograph color shader.
I think there already is a pla shader published that
generates a vertex map. This Effector affects each clone.

Or did you had something else in mind?

Here's a paperplane scene editor view using the R14 aerodynaics
letting the paperplanes move about.
Here the effector controls the heading and banking set by velocity,
as well as setting a color gradient (Mograph Shader in a Colorizer)
depending on negative rotational acceleration ("De-Acceleration")



There are still some tidbits before any publishing.

Cheers
Lennart
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Old 11-19-2012, 08:42 PM   #37
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hey lennart cool experiments..i love digital doodles they rock

wonder if something like this could be used for soft body compression..eg colour where the soft body is most compressed...or where the most force is at impact for example.

or even in reverse allow floor colour to control object speed..thus could be used as a way to control friction via a shader.

it reminds me of proximal with sooooopa powers
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Old 11-19-2012, 08:42 PM   #38
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