[Test] Velocity Collision Shading No Plugs

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Old 06 June 2012   #1
[Test] Velocity Collision Shading No Plugs

This weekend some experimenting with the Py Effector for one thing
turned out to be something else in the end

I'm looking at a working Velocity & Accelerator/Collision set up!

I'm hoping to present my findings later when I've cleaned it up a bit.




2mb QT Lookie

Cheers
Lennart
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Old 06 June 2012   #2
Very interesting, Lennart!
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Old 06 June 2012   #3
Sweet man, sneak peek looks good! Seems we'd possibly have an application for something along those lines where I work. Would a person be able to relate the color range to a real world value easily?
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Old 06 June 2012   #4
looks cool
 
Old 06 June 2012   #5
Originally Posted by mayajunky: Sweet man, sneak peek looks good! Seems we'd possibly have an application for something along those lines where I work. Would a person be able to relate the color range to a real world value easily?


The calculations are done using units per second for the velocity and acceleration
so I can only guess, yes.
While the math works for the effector it still sets the result for the mograph shader in the end.
So the normal workflow is to cache using the MoCache Tag for predictable render result
as LWF can trap you.
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Old 06 June 2012   #6
Looks great!
 
Old 06 June 2012   #7
I like it!!
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Old 06 June 2012   #8
A hard drive crash later I could look into this again
getting some more fine tuning control and the convenient
addition of letting clones affected by Effectors turn by the velocity direction.
Here the clones are moved by a Shader Effector driven by noise.

4mb QTLookie


PS Time to find a fitting "X" name for this thingy, how's axvelTURNER?
Cheers
Lennart
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Old 06 June 2012   #9
How about xVelColor !
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Old 06 June 2012   #10
Oh wait...to follow your naming convention better... x_VEL_COLOR
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Old 06 June 2012   #11
Hey that looks cool Lennart... Thumbs up.

Peace,
Rich_Art.
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Old 06 June 2012   #12
I want (now)!
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Old 06 June 2012   #13
How about VeloXitas? :-)
 
Old 06 June 2012   #14
How about velchromatiX :P
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Old 06 June 2012   #15
Lennart, you never cease to amaze me with your thoughts and experiments. Very cool. On your second clip when the object hits the grid of cubes, it's almost like you can "see" the heat generated from the friction.
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