Tools4D Texture Remapping Kit launched

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Old 06 June 2012   #31
Hmm.. Dropbox folder didn't have 1.2 yet(((

Last edited by E2GO : 06 June 2012 at 02:26 PM.
 
Old 06 June 2012   #32
it got deleted by a freindly mac user.
Many MAC users have the habit of just dragging things out of a folder, as apposed to copy pasting them.so far, all the file deletes boil down to this habit.

cheers
Paul Everett
Tools4D.com
 
Old 06 June 2012   #33
Certainly my fault, sorry for that. I didn't know !
I send back the file inside the folder. Sorry Paul.
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Old 06 June 2012   #34
no problem
 
Old 06 June 2012   #35
been there - done that - know the feeling

I guess when Mac users see files in a remote folder - they automatically think drag drop is a copy.
 
Old 06 June 2012   #36
Post updated to 1.3

changelist.

Version 1.3
simplified serial code.
new tiling tab.
Add Shader / Remove Shader for the multiple shader list.
if you use multiple shaders, one of these will be used in the brick cell.
Added bricking offset values.

Version 1.2
.Improved texture export proportions when using the export button.
.Added a reset buttom for perspective corrections.
.Added abutton to create a new material and continue tile extraction.
.Added U and V shift sliders to the correction tab , to give you more control over image correction.

Version 1.1
.Added a button to export an image from the shader (exports a tiff)
.UV Tool - the active point now has a differnt color to the others.
.Improved the horizontal and vertical distortion removal algorithm.


Version 1.0 (Release)
 
Old 06 June 2012   #37
Thanks Paul, great update!

odo
 
Old 06 June 2012   #38
great update thank you
 
Old 06 June 2012   #39
v 1.3 video

ive uploaded a video showing the new tiling features in the random tile shader.

Please take a look here..

The video shows how I extract some simple tiles from a photo and later use them with the random tile shader to construct a tileable procedural surface shader,which won't look like its made of just a handful of tiles.It demonstrates how the shader can defeat the repetative nature of textures.

cheers
Paul
Tools4D.com..
 
Old 06 June 2012   #40
This is looking great! There's one small thing that I miss: shifting of odd and even rows. Or is it there but you didn't show it in the video?
 
Old 06 June 2012   #41
Quote:
Originally Posted by Arjo
This is looking great! There's one small thing that I miss: shifting of odd and even rows. Or is it there but you didn't show it in the video?


there is an alternate offset value. set to 50% every other row is offset half a tile (bricking)

I will add some further options though, plenty more scope here.if anyone has any request, just let me know. if its not too mental, I can add in.

regards
Paul Everett
Tools4D.com

Last edited by tapaul : 06 June 2012 at 01:58 PM.
 
Old 06 June 2012   #42
ok, I'm convinced!

I'll check it out. If I meet anything I think that could improve the shader, I'll let you know.

In my set up I created an option to set the amount of each tile used. But I guess this is less important, I must admit that I used this option only once. And in your shader it can be achieved by adding the same tile many times and the one that has to appear only now and then, just once.
 
Old 06 June 2012   #43
Looks useful!
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Old 06 June 2012   #44
new feaure

I added this today.

I hope you can all see where thats going.
This will be in version 1.4 or 1.5.

cheers
Paul Everett
Tools4d.com
 
Old 07 July 2012   #45
updated to 1.5

The Tools4D texture remapping toolkit has been updated to version 1.5....

please go check it out and dont forget to buy it


cheers
Paul Everett
Tools4D.com
 
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