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Old 06-06-2012, 02:19 PM   #16
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René Rijk
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Very cool Paul but you already know that. :-)
To bad I can't buy all the plugins which are released.. It would cost me a fortune....
Nice to see there are many guys like you who making working with C4D a Joy...

Peace,
Rich_Art.
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Old 06-09-2012, 02:03 PM   #17
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Thumbs up

really nice toolset paul!
Thanks!
 
Old 06-09-2012, 07:22 PM   #18
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Brillant work, Paul!
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Old 06-12-2012, 03:51 AM   #19
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Adam Trachtenberg
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Great stuff, as usual!
 
Old 06-12-2012, 09:58 AM   #20
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Looks great Paul, ive been wanting something like this for a long time. Is it possible to take it to the next step and load in 3 or 4 pre-made variants of a texture and then randomize the placement of those textures for the ultimate random distribution?
 
Old 06-12-2012, 10:13 AM   #21
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Paul Everett
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>load in 3 or 4 pre-made variants of a texture and then randomize the placement of those textures for the ultimate random distribution?

I can do something like that for sure(and then some).It all comes down to demand.

Ive already finished the current request list and will update to version 1.2 shortly.We will have to see what else is worth doing after that.


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Old 06-12-2012, 10:45 AM   #22
ooo
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Quote:
Originally Posted by rob rhodes
Looks great Paul, ive been wanting something like this for a long time. Is it possible to take it to the next step and load in 3 or 4 pre-made variants of a texture and then randomize the placement of those textures for the ultimate random distribution?


My thoughts exactly. Would be the perfect solution for large surfaces. So my vote is in

odo
 
Old 06-12-2012, 10:54 AM   #23
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That would be fantastic if you could do that Paul. I think it would work well with the texture extraction element too - like the example you show of the tower block, you could take a few different building module extractions and then do the same randomisation to create a really convincing effect. The same goes for panneling systems or any number of architectural features. Also you can use smaller samples and just vary each one in photoshop slightly to give a totally seamless texture rather than having to manually create one massive texture to get enough variance.
 
Old 06-12-2012, 02:32 PM   #24
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Paul Everett
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I will add that into the Random Tile Shader.Consider it done.

cheers
Paul Everett
Tools4D.com
 
Old 06-12-2012, 02:41 PM   #25
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Brilliant!! I take it all of the plugin is fully vray compatible?

Last edited by rob rhodes : 06-12-2012 at 02:44 PM.
 
Old 06-12-2012, 02:58 PM   #26
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Quote:
Originally Posted by tapaul
I will add that into the Random Tile Shader.Consider it done.

cheers
Paul Everett
Tools4D.com


Wow! Talking about customer service here. Just brilliant!

Thanks very much Paul (and thanks Rob for bringing this to Pauls attention!)
 
Old 06-12-2012, 03:07 PM   #27
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Quote:
Originally Posted by rob rhodes
Brilliant!! I take it all of the plugin is fully vray compatible?


yes,works perfect (also grunge shader )
 
Old 06-12-2012, 04:26 PM   #28
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Serge Mustu
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Hi Paul,

can you also give me an answer of my previous asked question ?!
I really would like to know, if your plugin has nearly similar features (now or in the next version).
Because to use a photographed texture and treat it like a shader in randomised order (also rotation, scaling...) would be fantastic.

Thank you

Serge
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Old 06-12-2012, 05:41 PM   #29
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This sounds superb! I made an Expresso setup once to mix four different images. I attached the setup to show how I solved it. It works, but as you can see the setup is rather complex. So if this could be simplified into a single shader, that would be great. One thing I could never solve was how to rotate the tiles 90 degrees randomly.

C4D version
Vray version
 
Old 06-17-2012, 10:43 AM   #30
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Paul Everett
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software update.

The Tools4D Texture Remapping Kit has been updated to version 1.2.
For further information go here..

next, I will add some additions to the RandomTile shader (see above)

regards
Paul Everett
Tools4D
 
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