|03 March 2012||#1|
perpetual code cowportfolio
Jawset Visual Computing
Join Date: Jul 2008
TurbulenceFD v1.0 RELEASED
FOR IMMEDIATE RELEASE
TURBULENCEFD v1.0 RELEASED
Jawset Visual Computing releases fluid dynamics and volumetric rendering plugin
with hybrid CPU/GPU simulation pipeline and real-time preview.
Aachen, Germany — March 8, 2012 - Jawset Visual Computing announces the release of TurbulenceFD v1.0, a fluid simulation and volumetric rendering plugin for Maxon Cinema 4D and NewTek LightWave 3D.
TurbulenceFD simulates and renders all kinds of gaseous fluids like fire, smoke, explosions, vapor, mist, dust and clouds. Its intuitive workflow integrates fluid dynamics seamlessly into existing scenes by using any type of animated object geometry as emitters or solid collision objects. TurbulenceFD has already been used in several TV and film productions including
Built on advanced Multigrid solver technology, TurbulenceFD provides outstanding simulation performance that scales well to the hundreds of millions of voxels and beyond. It's simulation pipeline supports processing all features at their full quality on the GPU. In GPU mode, the simulation achieves speedups of up to 12 times the CPU performance. When running out of GPU memory, a fallback mechanism continues simulations on the CPU automatically.
TurbulenceFD features a real-time viewport preview that enables a very intuitive shading workflow as well as direct visual control of the simulation results. The Volumetric Renderer employs efficient sampling technology that reduces the render times needed to get noise free results for large scale smoke simulations as well as the thin layers used to shade flames. A color simulation based on the physical black body radiation model provides realistic high-dynamic range fire colors without sacrificing artistic control. Multiple Scattering is calculated without noisy sampling, which makes it very effective for use in animation. TurbulenceFD features a sub-grid detail mechanism that adds procedural detail to the fluid at render time that does not require any additional simulation time or memory.
FREE LEARNING EDITION
A free Learning Edition with no time-limit is available for download at http://www.jawset.com/try
|03 March 2012||#2|
Join Date: Dec 2008
I played around with the LE and it rocks like hell. Espacially the new viewport preview of the fire and smoke shader is awesome! Well done Jascha!
|03 March 2012||#5|
Join Date: Nov 2006
Great plugin! Congratulations on this amazing release.
I saw the effects in that Iron Sky trailer* you have at your site and they are top notch.
* (Hollywood's obssesion with Nazis is getting sooo tiring. Why not use the Bolsheviks or the Red Army as the supreme evil doers for a change? Hint: They killed way more people than the Nazis.)
|03 March 2012||#8|
Join Date: Sep 2002
very cool Jascha, congrats!
V-Ray on FB:: http://www.facebook.com/vrayforc4d
|03 March 2012||#9|
Art Director, Motion Designer
Join Date: May 2009
"Was lange währt, wird endlich gut", congratulations to the 1.0 release Jascha,
I saw that we have to wait a little till some video tutorials are online. Till then
I can highly recommend this very good general introduction to voxel based
fluid systems: http://vimeo.com/33273925
It's made from the creator of emfluids for softimage and helps a great deal
to understand all the concepts in this context.
|03 March 2012||#13|
Whoa! That looks crazy fast. I may just get into FX work now. Gonna try this now.
|03 March 2012||#15|
Join Date: Aug 2008
Now if you could just release a liquid simulator for the same price - that would make life interesting and fill a gap where there is currently no option but to purchase an all in one package for a higher price point.
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