sweep along a helix: can't get the settings right

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  05 May 2018
sweep along a helix: can't get the settings right



Hi all--I ended up making this shape on the left the hard way, multiple helixes, two extrudes, and a loft. When what I really want to do is a single sweep. But I messed with all the settings (bank, parallel movement, etc) and it just wouldn't work out, would love to know how to do it properly. thanks!
 
  05 May 2018
I came up with this, is it close to what you're after?






__________________
Eric Gooch
SciFI and Fantasy: CyberGooch
Game Art: GoochVision
Architectural: Archiluma
 
  05 May 2018
yes, looks perfect! I'm going to try to replicate...

will hit u up again if I can't figure it out!
 
  05 May 2018


so close, can't figure out how you got the ends of your shape to be vertical--instead of angled like mine? cheers from Central WA
 
  05 May 2018
You'll need to rotate the square spline that is the profile.

(You probably know this already, but you can't rotate the square object itself to get the effect you need...Enable Axis and then rotate its axis.)
I believe I rotated on the pitch.
__________________
Eric Gooch
SciFI and Fantasy: CyberGooch
Game Art: GoochVision
Architectural: Archiluma
 
  05 May 2018
that did the trick, thanks a lot gooch!
 
  05 May 2018
Originally Posted by LML: that did the trick, thanks a lot gooch!

Woot! Glad to help.
__________________
Eric Gooch
SciFI and Fantasy: CyberGooch
Game Art: GoochVision
Architectural: Archiluma
 
  05 May 2018
Use a Revolution object and modify Movement attributes.
 
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