Basic Vibrate Tag Question

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  04 April 2017
Basic Vibrate Tag Question

Is there no way to create some time offset for the vibrate tag?!

Just trying to oscillate an object up and down and have really quick controls related to frequency and amplitude, which vibrate tag offers so easily. But I need a time offset.
  04 April 2017
By time offset do you simply mean that you need the object to move and vibrate? I made an xpresso rig ages ago which you can get for free at

The looper section is just motion - you need to use the noise / loop mix and tick the offset function - hopefully that does what you need.

  04 April 2017
Thanks for your quick reply!By time offset I mean:

Let's say I put two identical vibrate tags on two spheres. Both spheres will move perfectly in sync. I want one sphere to start its cycle a few frames after the first, so that the spheres are a little out of sync with eachother.

I'm not sure offset on your tool would do that, but maybe it would?
  04 April 2017
After key framing the first sphere ... dup it and move it ahead in the timeline ...
not sure that will do it though.

The jiggle deformer has a falloff and tuts are on youtube ... like EJ Hassenfratz (sp?)

iMac 3.06 ghz Intel Core 2 Duo / 16 GB / OS 10.13.4 / C4D StudioR12 / CS6
  04 April 2017
If you mean object 2 moves exactly as object 1 but with say 10 F delay, just have the vibrate tag on one object and use a memory node

object 1 position Y out > memory node > object 2 position Y in
  04 April 2017
Here is a scene with a quick expresso setup using Jed1949's suggestion.

There is a custom user data field in the follower cube where you select which object to follow and the frame delay.

The leader cube is animated with a vibrate tag.

a couple things to note. Your results for the first number of frames less than the FrameDelay user field will have nonsense results due to the nature of the Memory node. E.g. if you set the frameDelay to 5, frames 0-4 will have nonsense results for your following cube.

Also, the Memory node requires a History Depth parameter (set from within the xpresso setup). i believe this is creating the buffer from which the historic data is cached. I just arbitrarily set it to 500 frames. It must be 1 larger than your frameDelay parameter.

*EDIT* forgot to mention that the example scene is setup to use just the Y position of the two cubes. you can easily change this in the Xpresso setup to suit your needs
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  04 April 2017
A small addition to travismetcalf's setup:
Attached Files
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  04 April 2017
travismetcalf - re: 1st few frames nonsense results - since shift + F rewinds back to zero, holding down shift + F 'clears' the accumulated data in the memory buffer.
  04 April 2017
memory node is so interesting! Going to be so useful. Thank you all!!!
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