Redshift for Mac

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  04 April 2017
Redshift for Mac

Woohoo! First Pascal drivers and now, more good news for brow beaten Mac users...

https://www.facebook.com/groups/Red...80770752372142/
 
  04 April 2017
Thanks for the heads-up. Just emailed for a test version!
 
  04 April 2017
From a comment on the Facebook post: "From initial reports looks like the Mac versions are running fine."

I hope people here test it!
 
  04 April 2017
Initial impression: even on an older 15" Macbook Pro with a GT 750M, this is a very fast renderer!
 
  04 April 2017
Originally Posted by NWoolridge: Initial impression: even on an older 15" Macbook Pro with a GT 750M, this is a very fast renderer!


Does this make you think about trying an external GPU?
 
  04 April 2017
How did you get to try it? I was under the impression you needed to be a Redshift customer? Can anyone have a go?
 
  04 April 2017
Originally Posted by mitchino: How did you get to try it? I was under the impression you needed to be a Redshift customer? Can anyone have a go?


From a comment on the Facebook post:
Quote: If you’re not a customer and would like to test the Mac build for any of the above 3d apps, please send us an email to info@redshift3d.com with the subject line “MacOS alpha”. We’ll grant you access to the 2.5 builds and send you a temp license.


Go for it! Just make sure to report back on how you like it.
 
  04 April 2017
Originally Posted by mitchino: How did you get to try it? I was under the impression you needed to be a Redshift customer? Can anyone have a go?


Follow the Facebook post in the OP. If you setup an account on their forums, then email them to express interest, they will allow you into the restricted part of the forum to download the alpha and will send you a time limited license.
 
  04 April 2017
Originally Posted by BubblegumDimension: Does this make you think about trying an external GPU?


Maybe.... It makes me want to break a cheesegrater Mac Pro out of storage to try a recent NVidia card in...

Best,

Nick
 
  04 April 2017
access granted! woo hoo - looking forward to trying this one...
 
  04 April 2017
First impressions are that yes, it's very quick to render, and once it's up and running it's very interactive, even with thousands of clones. But it takes an age to process the scene beforehand if it's got a lot of geometry – far longer than Octane. I threw a 275,000-poly SpeedTree model at it and Redshift took 80+ seconds to prep and render. Octane took 4. I also tried a 1.56 million poly tree – Octane took around 18 second while Redshift was over two minutes! Then in navigating the scene Redshift was slightly laggier than Octane, but not by much.

Of course this is still in alpha, so there's loads of work yet to be done, and I don't yet fully understand all of its functions. If these issue can be solved, it shows a lot of promise.
 
  04 April 2017
Just signed up, but see it only will run with Nvidia drivers (Im on one of the nmacpro trashcans). So I guess I should finally take the plunge and start building an external enclosure and throw some Nvidia cards in there.

Could someone please direct me to the best, most current resource for this info?
Thanks
 
  04 April 2017
https://egpu.io
 
  04 April 2017
THANK YOU DarthMole!
 
  04 April 2017
Originally Posted by JoelDubin: Just signed up, but see it only will run with Nvidia drivers (Im on one of the nmacpro trashcans). So I guess I should finally take the plunge and start building an external enclosure and throw some Nvidia cards in there.

Could someone please direct me to the best, most current resource for this info?
Thanks


http://barefeats.com/egpu_pascal.html

On an eGPU a trashcan Mac a test render went from 2191 seconds to 139 seconds when paired with 1080TI via AKiTiO Node eGPU. No typo. That was w/Blender. There are also Octane benchmarks in the article but since Octane requires CUDA there is no comparative benchmark for the trashcan Mac.

Last edited by IceCaveMan : 04 April 2017 at 08:53 PM.
 
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