X-Particles falloff, how does it work?

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  05 May 2018
X-Particles falloff, how does it work?

Hi there,

I'm having a hard time understanding how the falloff works in X-Particles.
I must be doing something wrong as I can't see any difference whether the falloff is 100% or 0%.

Here's a sample scene, hope someone can shed some light on this.
  05 May 2018

In that mode in the Scale mod, any particle that is inside any falloff will immediately set to 6 units in radius.
If you want it to behave more like a C4D effector, change the Operation to "Set By Falloff"

brasco on vimeo
  05 May 2018
Thanks, Brasc,

Is that XP 4? I don't see that option here:

I'm running XP 3.5
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