X-Particles falloff, how does it work?

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

 
Thread Tools Display Modes
  05 May 2018
X-Particles falloff, how does it work?

Hi there,

I'm having a hard time understanding how the falloff works in X-Particles.
I must be doing something wrong as I can't see any difference whether the falloff is 100% or 0%.

Here's a sample scene, hope someone can shed some light on this.
https://filebin.net/06ygf3obt4pf1ijj
 
  05 May 2018
Hi,

In that mode in the Scale mod, any particle that is inside any falloff will immediately set to 6 units in radius.
If you want it to behave more like a C4D effector, change the Operation to "Set By Falloff"




cheers,
brasc
__________________
brasco on vimeo
 
  05 May 2018
Thanks, Brasc,

Is that XP 4? I don't see that option here:



I'm running XP 3.5
 
reply share thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 06:45 AM.


Powered by vBulletin
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.