Weird Green Color In Baked Normal Map

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

Thread Tools Display Modes
  3 Weeks Ago
Weird Green Color In Baked Normal Map

I am baking out a texture using the "Bake Texture" tag. All works fine until the normal map bakes and produces these green blocks (Shown below).
The object is just a cube so there isn't anything crazy going on with the geometry normals.†

  3 Weeks Ago
Even a cube can have flipped normals...and thatís what I suspect. †Green and purple are complementary (opposite) colors.
C4D R19 Studio, MODO 902, VRAY, Octane, Cycles. PC/Mac.

Last edited by IceCaveMan : 3 Weeks Ago at 04:15 AM.
  3 Weeks Ago
You probably don't want object space normal maps.

Set the method to tangent and you should get your usual blue tinted normal maps.

reply share thread

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright ©2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 02:45 AM.

Powered by vBulletin
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.