Solved. Making a boolean permanent in C4D.

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  04 April 2018
Solved. Making a boolean permanent in C4D.

Please take care of me.

I'm trying to model an old Gameboy. I'm sure I'm doing a lot of things wrong but I've been using Booleans to try and remove parts of a face. I'm not sure how to just to this on the face. Anyway my question is is there a way to make the subtraction permanent? I still have the Bool object where all of my ... objects are in the upper right hand corner. I searched Google for about 30 minutes but couldn't find the answer. I'm using C4D R19 Student on a 2013 MacBook Air.




Last edited by ApatheticPoetic : 04 April 2018 at 04:35 AM.
 
  04 April 2018
using booleans is the first mistake

to make it permanent, right click on the boolean object and choose "current state to object"...
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  04 April 2018
Hmm, how do I delete a post.
 
  04 April 2018
Click the Edit box in the bottom right corner of your 1st post in the thread, remove the text and write something like "solved. to make a boolean permanent in C4D you just click on...."

That helps others searching to find the same solution.

I don't think there is an option to delete the whole thread yourself without asking a forum moderator to do it for you.
 
  04 April 2018
Originally Posted by everfresh: using booleans is the first mistake

to make it permanent, right click on the boolean object and choose "current state to object"...

Thanks I suck at this program and modeling in general. I appreciate it. Can you link me to something written showing what I should have done instead?

Here's what I have so far. (I took a screenshot in OSX, not sure how to save a render to file).


 
  04 April 2018
To make the Gameboy more realistic, you should look at edge beveling next. That's so you can get rounded corners, buttons and so forth.

The real Gameboy does not have sharp edges, but rounded edges.

Here's a tutorial video for doing this in C4D:

https://www.youtube.com/watch?v=N6uACL0fHtQ
 
  04 April 2018
Not sure the body is salvageable. Esp the lower right corner, obviously I modeled it wrong because I can't seem to smooth the edges. Around the edges of the body either.

 
  04 April 2018
For not knowing too much, you're doing well .
Since your model is already editable, you can select the face edges and use the bevel tool
to round them. To round the red buttons, choose the caps of the cylinders to round edges.
In polygon mode, select the blue screen area and delete. Create a plane and move it back
into the model to define the screen.

You'll learn as you go
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iMac 3.06 ghz Intel Core 2 Duo / 16 GB / OS 10.13.4 / C4D StudioR12 / CS6
 
  04 April 2018
Option 1: select edges and use the bevel tool.

Option 2: Start over. Draw your splines in Ai, or in C4D ,
like the example shown, make them editable, connect
and delete and then extrude.
..



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David

iMac 3.06 ghz Intel Core 2 Duo / 16 GB / OS 10.13.4 / C4D StudioR12 / CS6
 
  04 April 2018
Originally Posted by vid2k2: Option 1: select edges and use the bevel tool.

Option 2: Start over. Draw your splines in Ai, or in C4D ,
like the example shown, make them editable, connect
and delete and then extrude.
..




Hah, someone else suggested splines to me this morning and I spent a few hours making what I just posted. Splines seem the way to go.
 
  04 April 2018
Originally Posted by ApatheticPoetic: Hah, someone else suggested splines to me this morning and I spent a few hours making what I just posted. Splines seem the way to go.
to be clear what i showed you was a mix of polygonal modeling and spline modeling.
http://1on1.maxon3d.com/
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