Hyperrealistic rigid cloth

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  06 June 2017
Hyperrealistic rigid cloth

Hey guys and girls,

I found this series of images on Instagram and would like to recreate them:

https://www.instagram.com/p/BCuSvHMFAyh

https://www.instagram.com/p/BCrs34LFA8D

https://www.instagram.com/p/BCpQKjyFA2s

https://www.instagram.com/p/BCoJGTClAyK

https://www.instagram.com/p/BCmljsDFAyM/

How do I create this? Everytime I try the cloth starts glitching out, is super bulgy even though i have an insane amount of polygons etc.

Please help :<
 
  06 June 2017
There's nothing in these images that says they where made using a cloth simulation.
They might as well be modelled.

here's a cineversity tutorial about Better Cloth Deformations:
https://www.cineversity.com/vidplay...th_deformations
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noseman.org
 
  06 June 2017
Thank you for your reply!

The artist used the Bevel effector to manipulate the ridges in the cloth.
As the polys are all very structural and look the same, I am pretty sure he used a plane and manipulated it using regular cloth dynamics.

Even if not - is there a simple way to reproduce this? It has an effect on my only very few pictures have
 
  06 June 2017
Which one would you like to start with ?
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David

iMac 3.06 ghz Intel Core 2 Duo / 16 GB / OS 10.9.5 / C4D StudioR12 / CS6

R.I.P. 11.02.11 ... my dear friend .
 
  06 June 2017
Originally Posted by vid2k2: Which one would you like to start with ?


The first one!
 
  06 June 2017
First off, I, like nose man, feel the cloth shape is modeled.
That could be done several ways ... like lofting. As to the pattern
on the surface, it can be done with bump maps, normal maps
and displacement maps ... to mention a few ... per example.

All the rest is camera and DOF to suit. Even a poly selection
would work for the raised pattern ....
__________________
David

iMac 3.06 ghz Intel Core 2 Duo / 16 GB / OS 10.9.5 / C4D StudioR12 / CS6

R.I.P. 11.02.11 ... my dear friend .

Last edited by vid2k2 : 06 June 2017 at 05:47 PM.
 
  06 June 2017
For me, the key things are: the stitching, which is probably a simple displacement map/texture map combo; the lighting/colour scheme; and depth of field, which in Octane is dead easy.
 
  06 June 2017
Those things are quite self explanatory, it would not take longer than 5 minutes to reproduce the exact same look in octane.

I really want to recreate the cloth though. I tried modelling it but could not get folds to look as realistic.
 
  06 June 2017
I just ran a quick a cloth sim in C4D Studio, and then smoothed the mesh with the sculpting tools. Of course, if you don't have C4D Studio (or ZBrush), then you'll need a different solution maybe try using the Deformer Object...
 
  06 June 2017
I vote for the cloth sim + sculpting solution. The second image shows the general setup. I could even go and say it's all sculpting but it would make sense to use the simulation first to set up the initial position of the cloth, then sculpting it.
 
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