Bevel deformer material

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  12 December 2017
Bevel deformer material

Hi all,
I have a boolean animation with two objects and I added a bevel deformer to the intersection
Is there a way to texture the new bevel polygons?
Thanks in advance
 
  12 December 2017
Copy / paste the mat to the Boolean ...
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David

iMac 3.06 ghz Intel Core 2 Duo / 16 GB / OS 10.13.4 / C4D StudioR12 / CS6
 
  12 December 2017
I don't understand your answer, I added a screenshot of something similar to what I want to achieve, I want to add material to the grey bevel which is a "live" intersection in the boolean


 
  12 December 2017
Never mind, I solved the problem


 
  12 December 2017
Originally Posted by okfir: Never mind, I solved the problem



If the problem is solved, would you share the solution with others?
 
  12 December 2017
Originally Posted by comanche: If the problem is solved, would you share the solution with others?
Most of it is shown in the image, I added a base color (red) to the connect object, a polygon selection tag was added to the cube with a correction modifier and linked to the green material selection, the blue material was added to the cylinder object with the polygon selection tag.
 
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