CityGen2 Wip

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  04 April 2010
CityGen2 Wip

Paul has given me permission to say a few things about it
for thoes who havent seen, check out this thread

were paul mentions it.
CityGen2 is completly different to v1 but as its in early Development
theres not a lot that i can say about.

it is based on the real world and will make setting up general citys very fast and easy.
more will come so stay tuned.

  04 April 2010
wooww !! nice improvements..

I'll sit and wait
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  04 April 2010
Please sign me up for any news! Wow!
  04 April 2010
Sweet! Looks nice.
Making googlie eyes for over twenty years.
Wes Ware Creative
  04 April 2010
Hell yes!!!
  04 April 2010
looks great so far. if u need inspiration take a look at this..i was blown away first time i saw this
  04 April 2010
It's an awesome new toolset, I've been lucky enough to have a play with various components and this is going to be an absolute must for anyone needing quick and realistic results for visualizations, mattes, even arch viz backgrounds. Not just that but also for anyone needing to work with realworld terrains and and visualizations in a hurry.
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"You need to know what you're doing before you start, and to start because you need what you're doing."
  04 April 2010
Looks amazing, i'm very much looking forward to the finished thing.
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The views expressed on this post are my personal opinions and do not represent the views of my employer.
  04 April 2010
excellent, great work from Paul!

thanks a lot for continuing this great plugin:-)
  04 April 2010
Seems Sebastian Rath's sample of this's py4d app/plugin?
  04 April 2010
This looks great. Thanks for doing this Paul, if you're reading.

And now comments from the peanut gallery : would be cool if there were a simple surface greebling feature in there too. We used to have the plugin "Structure" years ago that was great in a pinch for adding surface detail. But I'll take entire cities over detail any day.

Last edited by JoelDubin : 04 April 2010 at 09:07 PM.
  04 April 2010
Very cool!
  04 April 2010
I second that Joel, excellent idea. Hopefully it's easy enough to implement a greebling function. Seems like a natural.
  04 April 2010
Looking great. Is there a link or sign up to follow development?

Will there be a release soon, summer, fall?

  04 April 2010
Cool, I've done this the hard way more times than I care to count, this will be very useful.

I wonder why the blocks all seem to be subdivided so heavily though, it looks like there's a lot of unnecessary polys in there? Especially the centre of town, looks quite heavy, is that for windows?

Cheers! C
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