Affecting points with Spline Warp

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  09 September 2017
Affecting points with Spline Warp

Hello everyone;
I have made a helix then I have made it editable.
After applying a spline warp to it, I'm satisfied with the results but
the only problem is that I want the spline to be deformed at the points
This two attached pictures will clarify the situation. Wraped.png?dl=0 So is there a work around to make the object's points (Points mode) become affected with the spline wrap?
Any tricks or suggestions will be very appreciated.
Thanks in advance.
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