What are you missing when it comes to modelling inside C4D?

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  05 May 2018
What are you missing when it comes to modelling inside C4D?

Dear Artists,

We are the The Great Summit, the creators of the Meshboolean plugin for C4D. We are currently working on the next release and already have some great features ready. When we started this plugin we got a lot of great help from this community to get the plugin where it is right now. So why not ask you guys again for some tips

Currently the Meshboolean is a way to work easier with boolean operations, we like to expand it and implement features that would help modelling in general. So here a couple of questions:
- What modelling operations are currently clumsy or not easy to do?
- What is the biggest thing you miss inside C4D when it comes to modelling?
- Are you a current Meshboolean user, what can be improvement about our current version.

If you are unfamiliar with the Meshboolean plugin, go here to see some information about it.
The Great Summit
 
  05 May 2018
I've never understood why I can't just cut and paste selected polys like in LightWave 3D.
 
  05 May 2018


Looks good

Q: How do you bevel the interior edges ?
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iMac 3.06 ghz Intel Core 2 Duo / 16 GB / OS 10.13.4 / C4D StudioR12 / CS6
 
  05 May 2018
Originally Posted by Darth Mole: I've never understood why I can't just cut and paste selected polys like in LightWave 3D.
Does the clone tool do what you want? It is really a cut/paste system with many options.
 
  05 May 2018
Originally Posted by Darth Mole: I've never understood why I can't just cut and paste selected polys like in LightWave 3D.
Hi, look at this plugin:
http://www.welter-4d.de/fplugs/free...#copypastepolys
 
  05 May 2018
Looks good

Q: How do you bevel the interior edges ?

If you use primitive objects you can use the fillet option to get the bevel in there while it stay parametric. You can also adjust the mesh like you would to with a normal bevel command and it will update in the pluginHope this helps!
 
  05 May 2018
Originally Posted by ceen: Hi, look at this plugin:
http://www.welter-4d.de/fplugs/free...#copypastepolys
Nice! good questions and solution,
 
  05 May 2018
I use Perfect Split. But what I really mean is I don't understand why it isn't simply a function of C4D (Cmd-C, Cmd-V). Seems so logical once you've used it elsewhere.
 
  05 May 2018
Auto-retopology.If you could port the free Instant Meshes toolset to C4D, that would be amazing. 3D Coat & Houdini have done so already.

https://github.com/wjakob/instant-meshes
 
  05 May 2018
Also - when working with CAD data I regularly run into situations like this, where I need to merge these two objects and make them seamless. The topology is often a lot messier than than this - with more points on top or bottom, with triangles, etc - but you get the idea. It'd be amazing if there were some miraculous way to seamlessly merge these two objects without having to get out the Polygon pen tool and manually stitch them together. If the walls were thicker, I might try bringing them into Houdini for a VDB merge, but they're often paper thin.


 
  05 May 2018
Originally Posted by LukeLetellier: Auto-retopology.If you could port the free Instant Meshes toolset to C4D, that would be amazing. 3D Coat & Houdini have done so already.

https://github.com/wjakob/instant-meshes
Interesting! We will look it to it! thanks!
 
  05 May 2018
Adjacent selections - softimage style.

Tool specific hotkeys, like you can do in Modo.
For example, bevel tool -> adjust subdivisions on scroll wheel and adjust offset on ctrl + scroll wheel.
And then another hotkey to toggle between chamfer and solid etc.

Would really speed up modelling in c4d.
 
  05 May 2018
When it comes to modeling I stick to Blender 3D, there are things I can't renounce and make the modeling experience so much faster.
For instance, turn polys into acircle and I know there's a script for C4D, but this in Blender is part of a set of tools which makes the workflow just better.



Or the possibility to separate part of the geo, create new geometry as if I were drawing in Illustrator, creating lines, subdividing them and connecting them in order to create to polys:


 
  05 May 2018
Another vote for instant meshes

Sketchup type of modeling for building and other boxy stuff

But the ultimate model design would be this
http://www.dgp.toronto.edu/~shbae/ilovesketch.htm which can be developed for/from this https://labs.maxon.net/?p=2968 witha good fillet/bevel tool with variable radius, remaining editable if the user chooses it.
 
  05 May 2018
Originally Posted by dsp_418: When it comes to modeling I stick to Blender 3D, there are things I can't renounce and make the modeling experience so much faster.
For instance, turn polys into acircle and I know there's a script for C4D, but this in Blender is part of a set of tools which makes the workflow just better.



Or the possibility to separate part of the geo, create new geometry as if I were drawing in Illustrator, creating lines, subdividing them and connecting them in order to create to polys:


doesn't the bridge tool do this?
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