Proceduraly Subdividing a Spline Instance

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  01 January 2018
Proceduraly Subdividing a Spline Instance

I have a master spline that is being referenced in several instance objects. I'd like to subdivide one of these spline instances so that it can be deformed more smoothly with a displace deformer. Any thoughts on how to do it while maintaining the spline instance/reference & not baking it out?

Thanks!
Luke
 
  01 January 2018
You can use Mospline in spline mode, generation mode set to even with higher count value...
...or Graphos plugin Spline Resampler applied on instanced spline
http://frenchcinema4d.fr/showthread...-Resampler-V1-1




first spline is simple instance of second source spline, third spline is "mosplined " instance of source spline and last one is applied Spline Resampler plugin.
In all cases is used same displacer with the same setings. Subdividing of third and fourth spline has the same value in Mospline and plugin setings.
 
  01 January 2018
Originally Posted by bezo: You can use Mospline in spline mode, generation mode set to even with higher count value...
...or Graphos plugin Spline Resampler applied on instanced spline
http://frenchcinema4d.fr/showthread...-Resampler-V1-1

first spline is simple instance of second source spline, third spline is "mosplined " instance of source spline and last one is applied Spline Resampler plugin.
In all cases is used same displacer with the same setings. Subdividing of third and fourth spline has the same value in Mospline and plugin setings.


<3 <3

Thank you!
 
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