Mograp collision detection trigger

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  12 December 2017
Mograp collision detection trigger

Hi all,
I was wondering, I have a grid cloner with clones that have animation, is there a way to trigger the animation based on collision detection? I am not looking for the animation to start based on the falloff of some kind of deformer, I want the animation to play once when an invisible object move though it.

Thanks in advance
  12 December 2017
What kind of an animation is it? Can you describe the scenario a bit more?
  12 December 2017
If has dynamics you put a ghost tag in an object.
  12 December 2017
currently it is a very simple aimation, several clones arranged in a grid and I want that their animation will play when somekind of object is moving throug them
I tried to use the collider object as a ghost but I dont know how to transfer the collision information to each clone to start its animation
  12 December 2017
Found this by EJ -
  12 December 2017
Thanks, seen that already
all the tutorials that I have found online are based on the falloff so if I move the deformer the clone animation will play based on the movement speed of the deformer
I want the animation to play once in the original speed when the cloner is under the influence of the collider, I don't care if it is a modifier or a collider body.
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