XP_particles Explosia FX simulation

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  12 December 2017
XP_particles Explosia FX simulation

Hi. I tried at X-particles forum, but no answer was given... So I try here instead.

Can someone maybe point me in the right direction to solve this problem.
I have added two example videos of what I mean, where the principle of moving colliders disturbing the smoke, generating nice wakes etc.
I wonder if it is possible with Explosia FX to get the effects of wake flow and the interaction of moving objects/colliders.
I have tried multiple times, but it does not seem to work for me.
I am comparing to Jawset turbulence, where it seems to work by default. Is it some setting that I will have to adjust in Explosia FX so it will react in a more natural behavior?

https://www.youtube.com/watch?v=jDSP7A2UiGU
https://vimeo.com/174109907

TIA, Carl
 
  12 December 2017
Take care to not use the standard xpcollider tag, but the "xpEFX Collider Tag" that is a little hidden under the Libraries tag submenu.
 
  12 December 2017
Thanks Christian. That is taken cared of
 
  12 December 2017
Originally Posted by Carl007: Thanks Christian. That is taken cared of
did you try to raise pressure and speed mult on the collider tag ?
just a very quick test with both to 300 :

https://1drv.ms/v/s!AkUtWbepYequq16nf5YjLbh-HcDG
 
  12 December 2017
Yes I have tried. Thanks for your reply.

Maybe I should not use Xplosia as a replacement for Turbulence. That is what I am trying to figure out.
I see a lot of uses for explosia of course. But it seams it has some shortcomings regarding wakes etc.

Hopefully it is I who have the shortcoming and that explosia is a good replacement for turbulence.
 
  12 December 2017
Originally Posted by ChristianZ: Take care to not use the standard xpcollider tag, but the "xpEFX Collider Tag" that is a little hidden under the Libraries tag submenu.
Where can I find information on this 'xpEFX' and the tag submenu mentioned?

Thanks
 
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