Fur-imitation shader - how can it be done?

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  03 March 2005
Fur-imitation shader - how can it be done?

I've found a very interesting lamb fur-imitation shader on one of Turbosquid's models.

http://www.turbosquid.com/FullPrevi...ion/FullPreview

Could anyone please tell me how this effect can be achieved?

My guess is that the fur is a procedural shader and that the displacement channel is used. Is the texture fusion?

Here is the picture of the plain model:
http://www.turbosquid.com/FullPrevi...D/191640/blFP/1

Also, what types of noise may be used in color, displacement and bump channels?

Thank you very much in advance.

Edit: sorry, I messed up the links
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Last edited by Olga_Davydova : 03 March 2005 at 07:18 PM.
 
  03 March 2005
Oh, thank you!

But... is there absolutely no way to do it with a procedural shader?
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  03 March 2005
does look like a noise in the displacement channel, shouldn't be that hard to achieve
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  03 March 2005
as FlyingP said its just displacements form the look of it, two noises mixed I'd figure, on larger softer on, and on fine lightone to add some roughness.
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  03 March 2005
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