Distributed rendering, Team Rendering for ProRender?

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  08 August 2017
Distributed rendering, Team Rendering for ProRender?

Wondering how ProRender distributed rendering works with in R19, even R20?

Guessing multiple GPUS installed on your computer will work, wondering if there is a limit to how many GPUs on your machine, and can GPUS be headless (not connected to a monitor) ... will Team Render work with other machines GPUs on your LAN network?

Opinions on how well Octane and other GPU engines handle distributed rendering are greatly appreciated!
 
  08 August 2017
Well, If it's like other GPU renderer headless cards on x4 PCIE lanes is all that's needed. Specialty cards without video ports and tons of ram are available (expensive). You'll probably be constrained to the smallest amount of ram on one card. But could it overflow and use system memory?
__________________
Wut?
 
  08 August 2017
Thanks laurent! Excited to build a GPU/CPU render box with threadripper and multiple GPUs... guessing Nvidia 1080s are best bang for the buck and safest bet for compatibility with existing GPU render engines.

Review:
Ryzen Threadripper review: AMD's monster 1950X stomps on other CPUs
http://www.pcworld.com/article/3214...onster-cpu.html

AMD’s 16-core, 32-thread Ryzen Threadripper 1950X ($999 on Amazon)

...should technically be able to support up to 2TB of RAM...

As for PCIe, while the mainstream Ryzen chips offer a pedestrian 20 lanes for support of graphics cards or SSDs, Threadripper offers a whopping 64 lanes. Of those 64, four are used to connect to the south bridge, leaving 60 available to connect up to seven different simultaneous PCIe devices. That means up to four GPUs along with three NVMe PCIe drives.
 
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