Human Skin WIPs and Tips (Everyone feel free to post your own skin WIPS here too)

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Old 05 May 2003   #16
OK. That's what I did, FD, but in Translucency instead of Luminous. I'll give it a go.
 
Old 05 May 2003   #17
Quote: Originally posted by Facial Deluxe
Well I can't check it right now 'cause it's rendering heavy scene at the moment but for an ear, select point around the edge of the ear (where light is supposed to diffuse) create a New Weightmap(Ears_weight), make adjustements to have a soft weight.
Then in Layout, Surface editor, Luminous Channel, Gradient weightmap (select your Ears_weight) set it to 100% at 100% and 0% at 0% and -100%. Tweak a bit and there you are.


Hey everyone...what happens if you stick a Surface Thickness gradient on top of a Weight Map gradient in the Luminosity Channel?

I get a crash in Layout every single time...

the Surface thickness goes from 0 to 100% with a distance of 1m.:annoyed:
 
Old 05 May 2003   #18
What version are you using? I haven't upped to 7.5c yet.
 
Old 05 May 2003   #19
Dunno' I'm still on 7.5 too
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Old 05 May 2003   #20
7.5c.

i think my configs are shot...the Surface Thickness crashes layout everytime.

maybe i need to reboot.:annoyed:
 
Old 05 May 2003   #21
Here is my contribution. Did this one year ago as my first head ever. textures extracted from about 8 photographs. didn´t really finish it though. the bumpmap wasn´t finished either.

me
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Old 05 May 2003   #22
Here's another old sample I did while ago. There is a little translucidty on the ears (no luminous) with a huge spot behind the head...
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Old 05 May 2003   #23
Quote: Originally posted by policarpo
7.5c.

i think my configs are shot...the Surface Thickness crashes layout everytime.

maybe i need to reboot.:annoyed:

Just a thought. Didn't Proton say you had to turn on raytrace transparency in the render options panel. I know you were using surface thickness in the luminosity channel, but it may just be a bug.

-ub52
 
Old 05 May 2003   #24
Quote: Originally posted by ub52
Just a thought. Didn't Proton say you had to turn on raytrace transparency in the render options panel. I know you were using surface thickness in the luminosity channel, but it may just be a bug.

-ub52


Doh....that's right...thanks.
 
Old 05 May 2003   #25
Hi everybody,

I can't figure out how Strike make his skins... any idea?


an example:







see ya,
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Last edited by digones : 05 May 2003 at 07:15 PM.
 
Old 05 May 2003   #26
Hey, check this out. It's REALLY nice:

http://vbulletin.newtek.com/showthr...33022#post33022
 
Old 05 May 2003   #27
It's on the front page of cgtalk
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Old 05 May 2003   #28
Hey Leigh....I would say the bump is just a little strong...the colors are good though....and I think if you gave him some funky hair he'd look alot like christopher walkins....IMO....good job though Viggo lova
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Old 05 May 2003   #29
I rarely go to the frontpage of CGTalk, Facial. I just come right here.
It was new for me.
 
Old 05 May 2003   #30
Wooohoooo! Good to see this thread is being constructive - thanks for the tips everyone - I'm busy trying out everyones suggestions, this is a really fun WIP

And to EVERYBODY - feel free to post your skin WIPs here too, I want this to be a really constructive thread for everyone to share ideas and work, so let's all become experts at skin texturing and shading!

Update from me coming soon...
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