Map Baking Madness - Need advice from pro

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Old 07 July 2014   #1
Red face Map Baking Madness - Need advice from pro

Sorry for the long preamble but here's my story in a nutshell...

I've been trying to bake out the normal and displacement maps for some (more complicated) models that have been retopo-ed for the past few days.

I've watched literally about 17 hours of tutorials etc... Tried 3d Coat, Topogun and XNormal.

Tried cage, no cage, custom cage and just about anything I came across.

Closest I got were some decent results that I had to take into Photoshop to clean up.

What's giving me most problems is normal and displacement. There are always artifacts... sometimes very few, but I've never had a map be artifact free.

Question for those with production experience:

Is it normal to have to retouch maps in Photoshop or should I be able to bake them out without the need for retouching? For the life of me I cannot do that.

So I'd like to know how the pro's do it... Do you concentrate on getting the perfect bake... Or is the "perfect bake" (especially on a more complicated piece of geometry) a rare thing and you usually have to do cleanup?

Thank you -

PS: This would help me tremendously to know where to focus and what is wrong.
 
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