Texturing smoothed (3 mode in Maya) objects?

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

Thread Tools Search this Thread Display Modes
  07 July 2014
Texturing smoothed (3 mode in Maya) objects?

Hey guys. I'm having an issue with texturing smoothed objects and I'm really not finding any information online that is working.

Basically I've laid out UV's for a lot of my objects that are unsmoothed, but after adding holding edges, I smooth them. This messes up the texture completely, and I was wondering what I'm supposed to do to get it to work properly?

Am I supposed to only texture things with the smoothed UV's? And if so, how? Because they are so distorted I don't get how I could go into something like photoshop and work with bent UV's like that.

I tried turning off UV smoothing in the object settings and that doesn't really do anything.

Here's what is happening

Not sure what to do here. Should I just use bevel in this scenario instead of smoothing?

Last edited by alexdhanneman : 07 July 2014 at 09:29 PM.
reply share thread

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 04:07 PM.

Powered by vBulletin
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.