CGTalk > Techniques > Texturing and Surfacing
Login register
Thread Closed share thread « Previous Thread | Next Thread »  
 
Thread Tools Search this Thread Display Modes
Old 01-22-2014, 05:02 PM   #1
badsearcher
Wizard
 
badsearcher's Avatar
portfolio
George T
Filmmaker
Los Angeles, USA
 
Join Date: Jul 2011
Posts: 315
Displacement map distorts texture, what could be the cause?

Using ZBrush 4r5 when I export via GoZ into Maya a mesh with a color and displacement map, I am getting some ugly distortion on some parts of the color texture of the mesh. For example, it's really obvious around the nose here, where it's a smooth black line in ZBrush but once it reaches Maya in the form of displacement maps and such it has this unsightly distortion.

I think the problem might be that ZBrush uses SmoothUV for displacement maps automatically but it doesn't do it for color texture maps and that this is the cause of the problem, but I don't see any way to smooth uvs for color texture maps. What are the usual suspects for this kind of thing?

Thank you in advance!
Attached Images
File Type: jpg correctnose.jpg (71.8 KB, 3 views)
File Type: jpg distnose.jpg (27.0 KB, 6 views)
 
Old 01-22-2014, 05:41 PM   #2
oglu
Christoph Schädl
 
oglu's Avatar
portfolio
Christoph Schädl
Austria
 
Join Date: Mar 2003
Posts: 3,185
is the mesh open in the nostrils..?
if yes close it... and you need enough geomentry to support the displacement...
if there are to less polygons in the base geo this wont work...

maybe bake between your second level and your highres mesh...
__________________
...
 
Old 01-22-2014, 07:54 PM   #3
badsearcher
Wizard
 
badsearcher's Avatar
portfolio
George T
Filmmaker
Los Angeles, USA
 
Join Date: Jul 2011
Posts: 315
The mesh is sealed in the nostrils.

I baked to my second level and it did improve the results a decent amount but it didn't resolve that particular issue with the paint being torqued.
 
Old 01-22-2014, 07:54 PM   #4
CGTalk Moderation
Lord of the posts
CGTalk Forum Leader
 
Join Date: Sep 2003
Posts: 1,066,481
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
__________________
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
 
Thread Closed share thread


Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright ©2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 09:13 PM.


Powered by vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.