Strange white dots when using blend mode in layered texture

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  01 January 2014
Strange white dots when using blend mode in layered texture

Does anyone know what the white spots in the image are?

Im trying to make a fresnel effect with specularity, using a ramp and texture in a layered texture. Im not sure if its correct but i placed the layered texture in eccentricity, please correct me if im wrong.
And tried different blend modes in the layered texture. The one in the image is blend mode "over", which seemed like a good choice when i tried with a different texture file.

Im using maya with mental ray


Last edited by Xetil : 01 January 2014 at 02:24 AM.
  01 January 2014
It looks like a sample issue, what shader are you using? To help trouble shoot the problem you could try plugging in your layered texture into a surface shader and see if it is indeed your texture, or if its a lighting/shading issue.
  01 January 2014
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