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Old 10-01-2013, 12:54 AM   #1
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Faceted maps

Hi everyone !

I have searched on the forum and all over the internet for this problem but i can't find any solution. :/

So i came to you hoping you would know.

So i created a mesh on 3ds max, did some sculpting on zbrush, made uv of the modified basemesh on 3ds max. And when I try to export a map with the Render Surface Map, i've got weird faceted maps (as you can see on attached files).

Same happens on zbrush when i try to create a displacement maps or a normal map.

I did some rough uv's on the first model in 3ds max and the same thing is happening. So i guess the problem comes from the basemesh itself.

But can't find the solution, i tried some reset xform, some unify normals... None seems to work. I'm kinda desperate now :/

Occlusion map
Normal map

So if you can help me, i'll be really glad. Thanks for your time !
Old 10-01-2013, 12:54 AM   #2
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