Hi to low poly texturing - Maya/Zbrush/xNormal

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  09 September 2013
Hi to low poly texturing - Maya/Zbrush/xNormal

Hi all =]

I am trying to model a gun and I'm new to texturing normal maps and have been following some simple guides to take a hi-poly mesh and project it onto a low poly model and they brush over a certain step without much thought and I am having difficulty getting a map to project. Below I'll mention the steps I am using and point out where I am stuck, I saw a recent post similar to mine but no answers to what I need lol.

Programs I am using: Maya/Zbrush/xNormal

  • Make my rough shape with several pieces of geometry
  • Export the different pieces into separate OBJs
  • Import into Zbrush using the Multi-apphend feature
  • Make surface changes [not enough to morph geometry]
Somewhere below I am doing something wrong I believe:

  • Export OBJs of the different sections in their lowest sub-division levels
  • Make a lower poly version of original model without changing shape
  • UV unwrap low poly model
  • Use xNormal - add low poly OBJs from Maya and Zbrush OBJs of the model [in lowest sub-division level]
  • Build maps
I am getting blank white maps, could anyone suggest what I might be doing wrong?

Last edited by Firesong : 09 September 2013 at 02:48 PM.
  09 September 2013
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