Help unwrapping my complex shape

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Old 08 August 2013   #1
Help unwrapping my complex shape

I've stumbled across a shape that I'm finding a pain to UVW unwrap in 3D Studio max, and wondered if you guys could assist me in the most effective way of unwrapping this particular object.







Help would be greatly appreciated.

Thank you
 
Old 08 August 2013   #2
post an image of the object in question.
 
Old 09 September 2013   #3






I did upload images first post but didn't seem to show up.
 
Old 09 September 2013   #4
it's essentially a box and 2 cylinders so just cut your seams to reflect this. Unwrap them, position them, and stitch them back together where appropriate.
 
Old 09 September 2013   #5
There's nothing complex about it. I'd go even father than musashidan and just apply one cylindrical mapping.
Start with unwrapping the flat surfaces using the Flatten Mapping command.
the topology on the top square can be optimized, I'd do this before unwrapping.
 
Old 09 September 2013   #6
It's complex for me as I'm just starting out. I've unwrapped the cubic shape no problem but cutting seams at each corner to flatten it out.

When it comes to the cylindrical shapes when I apply a cylindrical unwrap it distorts into some wierd wavy shape. Should I cut seams anywhere or am I missing something here?
 
Old 09 September 2013   #7
When it comes to the cylindrical shapes when I apply a cylindrical unwrap it distorts into some wierd wavy shape. Should I cut seams anywhere or am I missing something here?

That's OK. You'l need at least one seam. Think of it like falttening out a paper tube. Without cutting it at some point you won't get a perfect flat shape.

Apply a checker map to the object, if the checker map distorts you need to fix those parts, if not you are good.

Post an image.
 
Old 09 September 2013   #8
Originally Posted by scrimski: That's OK. You'l need at least one seam. Think of it like falttening out a paper tube. Without cutting it at some point you won't get a perfect flat shape.

Apply a checker map to the object, if the checker map distorts you need to fix those parts, if not you are good.

Post an image.


Thank you for your understanding . I run into this problem alot I don't know where to put seams on cylindrical objects.

I also get uneven spacing between my checker like this and don't know how to fix it.

 
Old 09 September 2013   #9
It's pretty straight forward.
First thing I noticed sthat your checker is distorted in height.
You also have distortions around that ring part.

I'd first apply a cylindrical mapping, either in the unwrap ore beforehand.
This should fix a lot of issues, mainly the distortion of the ring parts.

Try that and se how that works.
 
Old 09 September 2013   #10
I'm sorry but I don't understand, This was a cylindrical map it still distorts around the tight parts.
 
Old 09 September 2013   #11
You'll need to check the Cap checkbox for the cylindrical mapping
 
Old 09 September 2013   #12
So I should apply a UVW Map modifier aswell as an Unwrap UVW Modifier?
 
Old 09 September 2013   #13
If ther's no cap option for the cylindrical mapp in the unwrap I'd do so.
 
Old 09 September 2013   #14
If there's no cap option for the cylindrical mapp in the unwrap I'd do so.
 
Old 09 September 2013   #15
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