Uv Mapping a long object (3ds max 2013)

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  08 August 2013
Uv Mapping a long object (3ds max 2013)

Hi,
first of sorry for my beginner question:

please have a look at the photo, it will be easier make you understand.
In the max scene you can see a spearfishing shaft, basically a very long in lenght cylinder.
I properly map it as the checker texture that I apply shows, the problem is the lenght of the cylinder. As you can see in the photo, a screen shoot of max Unwrap UVW Modifier,
(the uv islands are properly scaled with a correct proportion between them) if I scale them down to fit the UV space, in blue in the photo, blue arrow, because the lenght of the cylinder, I end up with very small islands. I did not scale them down jet to fit the UV space to show you my point.
Hoping I made you understood, is it correct what I did? I must scale them down to fit the UV space despite ending up with very small islands, losing a lot of definition, and most of the uv space hempty? Could you explain to me please if I did some mistake, how to correctly pack those UV island in the UV space? The problem is the lenght of the shaft that of curse I dont want cut down with seems.
Thanks a lot
 
  09 September 2013
I don't get why you don't want to cut it into several pieces. If you don't do that, you'll never use the UV space effectively.
 
  09 September 2013
Ok and thank,
as you suggested I must cut the uv map in several pieces and use a tileable texture,
thanks!
 
  09 September 2013
Ok and thank,
as you suggested I must cut the uv map in several pieces and use a tileable texture,
thanks
 
  09 September 2013
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