|08 August 2013||#1|
Join Date: Sep 2012
Uv Mapping a long object (3ds max 2013)
first of sorry for my beginner question:
please have a look at the photo, it will be easier make you understand.
In the max scene you can see a spearfishing shaft, basically a very long in lenght cylinder.
I properly map it as the checker texture that I apply shows, the problem is the lenght of the cylinder. As you can see in the photo, a screen shoot of max Unwrap UVW Modifier,
(the uv islands are properly scaled with a correct proportion between them) if I scale them down to fit the UV space, in blue in the photo, blue arrow, because the lenght of the cylinder, I end up with very small islands. I did not scale them down jet to fit the UV space to show you my point.
Hoping I made you understood, is it correct what I did? I must scale them down to fit the UV space despite ending up with very small islands, losing a lot of definition, and most of the uv space hempty? Could you explain to me please if I did some mistake, how to correctly pack those UV island in the UV space? The problem is the lenght of the shaft that of curse I dont want cut down with seems.
Thanks a lot
|09 September 2013||#5|
Join Date: Sep 2003
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